mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-25 10:52:25 +01:00
Tidy on_step function
This commit is contained in:
parent
ef90820f67
commit
01c8009c6a
@ -306,7 +306,7 @@ function mob_class:do_states(dtime)
|
||||
end
|
||||
|
||||
local function update_timers (self, dtime)
|
||||
-- knockback timer
|
||||
-- knockback timer. set in on_punch
|
||||
if self.pause_timer > 0 then
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
return true
|
||||
@ -330,17 +330,15 @@ end
|
||||
|
||||
-- main mob function
|
||||
function mob_class:on_step(dtime)
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
|
||||
if self:check_despawn(pos) then return true end
|
||||
if self:check_despawn(pos, dtime) then return true end
|
||||
|
||||
self:slow_mob()
|
||||
if self:falling(pos) then return end
|
||||
|
||||
self:check_suspend()
|
||||
|
||||
self:check_water_flow()
|
||||
|
||||
self:env_danger_movement_checks (dtime)
|
||||
@ -355,21 +353,17 @@ function mob_class:on_step(dtime)
|
||||
|
||||
if self.state == "die" then return end
|
||||
|
||||
if self.jump_sound_cooloff > 0 then
|
||||
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
|
||||
end
|
||||
if self.opinion_sound_cooloff > 0 then
|
||||
self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
|
||||
end
|
||||
self:follow_flop() -- Mob following code.
|
||||
|
||||
--Mob following code.
|
||||
self:follow_flop()
|
||||
--set animation speed relitive to velocity
|
||||
self:set_animation_speed()
|
||||
self:set_animation_speed() -- set animation speed relitive to velocity
|
||||
self:check_smooth_rotation(dtime)
|
||||
self:check_head_swivel(dtime)
|
||||
|
||||
if self.jump_sound_cooloff > 0 then
|
||||
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
|
||||
end
|
||||
self:do_jump()
|
||||
|
||||
self:set_armor_texture()
|
||||
self:check_runaway_from()
|
||||
|
||||
@ -390,6 +384,9 @@ function mob_class:on_step(dtime)
|
||||
self:check_particlespawners(dtime)
|
||||
self:check_item_pickup()
|
||||
|
||||
if self.opinion_sound_cooloff > 0 then
|
||||
self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
|
||||
end
|
||||
-- mob plays random sound at times. Should be 120. Zombie and mob farms are ridiculous
|
||||
if math.random(1, 70) == 1 then
|
||||
self:mob_sound("random", true)
|
||||
|
@ -722,7 +722,9 @@ if mobs_spawn then
|
||||
end)
|
||||
end
|
||||
|
||||
function mob_class:check_despawn(pos)
|
||||
function mob_class:check_despawn(pos, dtime)
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
|
||||
-- Despawning: when lifetimer expires, remove mob
|
||||
if remove_far
|
||||
and self.can_despawn == true
|
||||
|
Loading…
Reference in New Issue
Block a user