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Adjust spacing in animation.lua
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@ -1,12 +1,12 @@
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local math_pi = math.pi
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local math_sin = math.sin
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local math_cos = math.cos
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-- set defined animation
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mobs.set_animation = function(self, anim, fixed_frame)
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if not self.animation or not anim then
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return
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end
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if self.state == "die" and anim ~= "die" and anim ~= "stand" then
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return
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end
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