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Fix crash when rightclicking parrot
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589bf75e6a
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@ -4497,6 +4497,7 @@ local mob_step = function(self, dtime)
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if self.object:get_attach() then
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if self.object:get_attach() then
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self_rot = self.object:get_attach():get_rotation()
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self_rot = self.object:get_attach():get_rotation()
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end
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end
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if self.rot then
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local player_pos = self._locked_object:get_pos()
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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@ -4520,6 +4521,7 @@ local mob_step = function(self, dtime)
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end
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end
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end
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end
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end
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end
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end
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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final_rotation = vector.multiply(oldr, 0.9)
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final_rotation = vector.multiply(oldr, 0.9)
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else
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else
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