Implement anvil inventory slot restrictions

This commit is contained in:
Wuzzy 2018-02-02 02:56:34 +01:00
parent e97fe05acc
commit 043165ced2

@ -17,25 +17,36 @@ local anvildef = {
sounds = mcl_sounds.node_sound_metal_defaults(), sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6000, _mcl_blast_resistance = 6000,
_mcl_hardness = 5, _mcl_hardness = 5,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "output" then
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "output" then
return 0
else
return count
end
end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("input1", 1) inv:set_size("input", 2)
inv:set_size("input2", 1)
inv:set_size("output", 1) inv:set_size("output", 1)
local form = "size[9,8.75]".. local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]".. "background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
mcl_vars.inventory_header.. mcl_vars.inventory_header..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
"list[context;input1;1,2.5;1,1;]".. "list[context;input;1,2.5;1,1;]"..
"list[current_name;input2;4,2.5;1,1;]".. "list[context;input;4,2.5;1,1;1]"..
"list[current_name;output;8,2.5;1,1;]".. "list[context;output;8,2.5;1,1;]"..
"listring[current_name;output]".. "listring[context;output]"..
"listring[current_player;main]".. "listring[current_player;main]"..
"listring[current_name;input1]".. "listring[context;input]"..
"listring[current_player;main]"..
"listring[current_name;input2]"..
"listring[current_player;main]" "listring[current_player;main]"
meta:set_string("formspec", form) meta:set_string("formspec", form)
end, end,