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structure-spawning: make water spawns possible
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commit
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@ -227,9 +227,19 @@ local function process_queue()
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minetest.after(0.5,process_queue)
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minetest.after(0.5,process_queue)
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end
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end
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function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n)
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function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
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n = n or 1
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n = n or 1
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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local sp = {}
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if water then
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local nn = minetest.find_nodes_in_area(p1,p2,spawnon)
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for k,v in pairs(nn) do
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if minetest.get_item_group(minetest.get_node(vector.offset(v,0,1,0)).name,"water") > 0 then
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table.insert(sp,v)
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end
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end
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else
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sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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end
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table.shuffle(sp)
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table.shuffle(sp)
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for i,node in pairs(sp) do
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for i,node in pairs(sp) do
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if not peaceful and i <= n then
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if not peaceful and i <= n then
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