Show player preview in creative inventory

This commit is contained in:
Wuzzy 2017-03-09 18:26:16 +01:00
parent e296b91936
commit 04daa1295b
2 changed files with 23 additions and 11 deletions

@ -210,6 +210,22 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, show, p
if name == "inv" then if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png" inv_bg = "crafting_inventory_creative_survival.png"
-- Show armor and player image
local show_armor = minetest.get_modpath("3d_armor")
-- TODO: Use player.png to allow for custom skins
local img = "crafting_player2d.png"
local armor_img = ""
local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
if show_armor and armor.textures[playername] and armor.textures[playername].preview then
img = armor.textures[playername].preview
local s1 = img:find("character_preview")
if s1 ~= nil then
s1 = img:sub(s1+21)
img = "crafting_player2d.png"..s1
end
player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
end
-- Background images for armor slots (hide if occupied) -- Background images for armor slots (hide if occupied)
local armor_slot_imgs = "" local armor_slot_imgs = ""
local inv = player:get_inventory() local inv = player:get_inventory()
@ -234,6 +250,8 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, show, p
"list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]".. "list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]"..
"list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]".. "list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]"..
armor_slot_imgs.. armor_slot_imgs..
-- player preview
player_preview..
-- crafting guide button -- crafting guide button
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;Show crafting recipes]".. "tooltip[__mcl_craftguide;Show crafting recipes]"..

@ -31,8 +31,6 @@ local function drop_fields(player, name)
end end
end end
local player_armor = {}
local function update_armor(player) local function update_armor(player)
return return
end end
@ -47,16 +45,12 @@ local function set_inventory(player)
inv:set_size("craft", 4) inv:set_size("craft", 4)
local player_name = player:get_player_name() local player_name = player:get_player_name()
-- Show armor and player image
-- TODO: Use player.png to allow for custom skins -- TODO: Use player.png to allow for custom skins
local img = "crafting_player2d.png" local img = "crafting_player2d.png"
local armor_img = "" local armor_img = ""
if show_armor then local player_preview = "image[0.6,0.2;2,4;"..img.."]"
armor_img = ""
if player_armor[player_name] ~= nil then
img = img .. player_armor[player_name]
end
end
local img_element = "image[0.6,0.2;3,4;"..img.."]"
if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
img = armor.textures[player_name].preview img = armor.textures[player_name].preview
local s1 = img:find("character_preview") local s1 = img:find("character_preview")
@ -64,7 +58,7 @@ local function set_inventory(player)
s1 = img:sub(s1+21) s1 = img:sub(s1+21)
img = "crafting_player2d.png"..s1 img = "crafting_player2d.png"..s1
end end
img_element = "image[1.1,0.2;2,4;"..img.."]" player_preview = "image[1.1,0.2;2,4;"..img.."]"
end end
local armor_slots = {"head", "torso", "legs", "feet"} local armor_slots = {"head", "torso", "legs", "feet"}
@ -78,7 +72,7 @@ local function set_inventory(player)
local form = "size[9,8.75]".. local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]".. "background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
mcl_vars.inventory_header.. mcl_vars.inventory_header..
img_element.. player_preview..
--armor --armor
"list[detached:"..player_name.."_armor;armor;0,0;1,1;1]".. "list[detached:"..player_name.."_armor;armor;0,0;1,1;1]"..
"list[detached:"..player_name.."_armor;armor;0,1;1,1;2]".. "list[detached:"..player_name.."_armor;armor;0,1;1,1;2]"..