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Merge pull request 'Convert stairs to nodebox and use world-aligned tiling (fixes #4578)' (#4588) from nodebox_stairs into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4588 Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
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commit
05bfe5513f
@ -93,17 +93,29 @@ function mcl_stairs.register_stair(subname, recipeitem, groups, images, descript
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groups.stair = 1
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groups.stair = 1
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groups.building_block = 1
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groups.building_block = 1
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local image_table = {}
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for i, image in ipairs(images) do
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image_table[i] = type(image) == "string" and { name = image } or table.copy(image)
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image_table[i].align_style = "world"
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end
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minetest.register_node(":mcl_stairs:stair_" .. subname, {
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minetest.register_node(":mcl_stairs:stair_" .. subname, {
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description = description,
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description = description,
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_doc_items_longdesc = S("Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling or at the upper half of the side of a block will be placed upside down."),
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_doc_items_longdesc = S("Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling or at the upper half of the side of a block will be placed upside down."),
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drawtype = "mesh",
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drawtype = "nodebox",
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mesh = "stairs_stair.obj",
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tiles = image_table,
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tiles = images,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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groups = groups,
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groups = groups,
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sounds = sounds,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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@ -207,31 +207,12 @@ function mcl_stairs.cornerstair.add(name, stairtiles)
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local node_def = minetest.registered_nodes[name]
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local node_def = minetest.registered_nodes[name]
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local outer_tiles
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local outer_tiles
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local inner_tiles
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local inner_tiles
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if stairtiles == "woodlike" then
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if stairtiles ~= nil and stairtiles ~= "default" and stairtiles ~= "woodlike" then
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outer_tiles = table.copy(node_def.tiles)
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inner_tiles = table.copy(node_def.tiles)
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for i=2,6 do
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if outer_tiles[i] == nil then
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outer_tiles[i] = outer_tiles[i-1]
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end
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if inner_tiles[i] == nil then
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inner_tiles[i] = inner_tiles[i-1]
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end
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end
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local t = node_def.tiles[1]
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outer_tiles[1] = t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)"
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outer_tiles[2] = t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)"
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outer_tiles[3] = t
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inner_tiles[1] = t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)"
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inner_tiles[2] = t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)"
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inner_tiles[3] = t
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elseif stairtiles == nil or stairtiles == "default" then
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outer_tiles = node_def.tiles
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inner_tiles = node_def.tiles
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else
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outer_tiles = stairtiles[1]
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outer_tiles = stairtiles[1]
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inner_tiles = stairtiles[2]
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inner_tiles = stairtiles[2]
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end
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end
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if inner_tiles == nil then inner_tiles = node_def.tiles end
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if outer_tiles == nil then outer_tiles = node_def.tiles end
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local outer_groups = table.copy(node_def.groups)
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local outer_groups = table.copy(node_def.groups)
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outer_groups.not_in_creative_inventory = 1
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outer_groups.not_in_creative_inventory = 1
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local inner_groups = table.copy(outer_groups)
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local inner_groups = table.copy(outer_groups)
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