mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-04 16:53:46 +01:00
parent
5f4b2def47
commit
05d6a283a0
@ -12,14 +12,7 @@ local node_snow = "mcl_core:snow"
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
local atann = math.atan
|
||||
local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return atann(x)
|
||||
end
|
||||
end
|
||||
local atan2 = math.atan2
|
||||
|
||||
local registered_fallback_node = minetest.registered_nodes[mcl_mobs.fallback_node]
|
||||
|
||||
@ -64,7 +57,7 @@ function mob_class:is_node_waterhazard(nodename)
|
||||
return true
|
||||
end
|
||||
end
|
||||
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].drowning and minetest.registered_nodes[nn].drowning > 0 then
|
||||
if minetest.registered_nodes[nn] and (minetest.registered_nodes[nn].drowning or 0) > 0 then
|
||||
if self.breath_max ~= -1 then
|
||||
-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
|
||||
-- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous
|
||||
@ -223,15 +216,19 @@ function mob_class:can_jump_cliff()
|
||||
|
||||
--is there nothing under the block in front? if so jump the gap.
|
||||
local nodLow = node_ok({
|
||||
x = pos.x + dir_x-0.6,
|
||||
x = pos.x + dir_x*0.6,
|
||||
y = pos.y - 0.5,
|
||||
z = pos.z + dir_z-0.6
|
||||
z = pos.z + dir_z*0.6
|
||||
}, "air")
|
||||
-- next is solid, no need to jump
|
||||
if minetest.registered_nodes[nodLow.name] and minetest.registered_nodes[nodLow.name].walkable == true then
|
||||
return false
|
||||
end
|
||||
|
||||
local nodFar = node_ok({
|
||||
x = pos.x + dir_x*2,
|
||||
x = pos.x + dir_x*1.6,
|
||||
y = pos.y - 0.5,
|
||||
z = pos.z + dir_z*2
|
||||
z = pos.z + dir_z*1.6
|
||||
}, "air")
|
||||
|
||||
local nodFar2 = node_ok({
|
||||
@ -239,28 +236,23 @@ function mob_class:can_jump_cliff()
|
||||
y = pos.y - 0.5,
|
||||
z = pos.z + dir_z*2.5
|
||||
}, "air")
|
||||
-- TODO: also check there is air above these nodes?
|
||||
|
||||
|
||||
if minetest.registered_nodes[nodLow.name]
|
||||
and minetest.registered_nodes[nodLow.name].walkable ~= true
|
||||
|
||||
|
||||
and (minetest.registered_nodes[nodFar.name]
|
||||
and minetest.registered_nodes[nodFar.name].walkable == true
|
||||
|
||||
or minetest.registered_nodes[nodFar2.name]
|
||||
and minetest.registered_nodes[nodFar2.name].walkable == true)
|
||||
|
||||
-- some place to land on
|
||||
if (minetest.registered_nodes[nodFar.name] and minetest.registered_nodes[nodFar.name].walkable == true)
|
||||
or (minetest.registered_nodes[nodFar2.name] and minetest.registered_nodes[nodFar2.name].walkable == true)
|
||||
then
|
||||
--disable fear heigh while we make our jump
|
||||
--disable fear height while we make our jump
|
||||
self._jumping_cliff = true
|
||||
minetest.after(1, function()
|
||||
-- minetest.log("Jumping cliff: " .. self.name)
|
||||
minetest.after(.01, function()
|
||||
if self and self.object then
|
||||
self._jumping_cliff = false
|
||||
end
|
||||
end)
|
||||
return true
|
||||
else
|
||||
self._jumping_cliff = false
|
||||
return false
|
||||
end
|
||||
end
|
||||
@ -270,10 +262,12 @@ function mob_class:is_at_cliff_or_danger()
|
||||
if self.fear_height == 0 or self._jumping_cliff or self._can_jump_cliff or not self.object:get_luaentity() then -- 0 for no falling protection!
|
||||
return false
|
||||
end
|
||||
|
||||
if self.fly then -- also avoids checking fish
|
||||
return false
|
||||
end
|
||||
local yaw = self.object:get_yaw()
|
||||
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.25)
|
||||
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.25)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||
@ -283,19 +277,23 @@ function mob_class:is_at_cliff_or_danger()
|
||||
vector.new(pos.x + dir_x, ypos - self.fear_height, pos.z + dir_z))
|
||||
|
||||
if free_fall then
|
||||
return true
|
||||
else
|
||||
local bnode = minetest.get_node(blocker)
|
||||
local danger = self:is_node_dangerous(bnode.name)
|
||||
if danger then
|
||||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
if def and def.walkable then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return math.random() < 0.99 -- sometimes mobs make mistakes
|
||||
end
|
||||
-- avoid routes where we cannot get back, be reluctant to drop
|
||||
local height = ypos + 0.5 - blocker.y
|
||||
if height > 1.25 and math.random() < (self.jump_height or 4) / 4 / height / height then
|
||||
-- minetest.log("Avoiding drop of "..height.." chance "..((self.jump_height or 4) / 4 / height))
|
||||
return
|
||||
end
|
||||
local bnode = minetest.get_node(blocker)
|
||||
local danger = self:is_node_dangerous(bnode.name) or self:is_node_waterhazard(bnode.name)
|
||||
if danger then
|
||||
return true
|
||||
end
|
||||
--local def = minetest.registered_nodes[bnode.name]
|
||||
--if def and def.walkable then
|
||||
-- return false
|
||||
--end
|
||||
|
||||
return false
|
||||
end
|
||||
@ -305,7 +303,10 @@ end
|
||||
function mob_class:is_at_water_danger()
|
||||
if self.water_damage == 0 and self.breath_max == -1 then
|
||||
--minetest.log("Do not need a water check for: " .. self.name)
|
||||
return
|
||||
return false
|
||||
end
|
||||
if self.fly then -- also avoids checking fish
|
||||
return false
|
||||
end
|
||||
|
||||
local in_water_danger = self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)
|
||||
@ -318,11 +319,11 @@ function mob_class:is_at_water_danger()
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if not yaw or not pos then
|
||||
return
|
||||
return false
|
||||
end
|
||||
|
||||
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.25)
|
||||
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.25)
|
||||
|
||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||
|
||||
@ -356,7 +357,7 @@ function mob_class:env_danger_movement_checks(player_in_active_range)
|
||||
|
||||
if self:is_at_water_danger() then
|
||||
--minetest.log("At water danger for mob, stop?: " .. self.name)
|
||||
if math.random(1, 10) <= 7 then
|
||||
if math.random() <= 0.8 then
|
||||
if self.state ~= "stand" then
|
||||
self:set_velocity(0)
|
||||
self.state = "stand"
|
||||
@ -684,7 +685,7 @@ function mob_class:check_runaway_from()
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) + 3 *math.pi/ 2) - self.rotate
|
||||
local yaw = (atan2(vec.z, vec.x) + 3 *math.pi/ 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then
|
||||
yaw = yaw + math.pi
|
||||
@ -752,7 +753,7 @@ function mob_class:check_follow()
|
||||
z = p.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
||||
local yaw = (atan2(vec.z, vec.x) +math.pi/ 2) - self.rotate
|
||||
if p.x > s.x then yaw = yaw +math.pi end
|
||||
self:set_yaw( yaw, 2.35)
|
||||
|
||||
@ -818,7 +819,7 @@ function mob_class:go_to_pos(b)
|
||||
return true
|
||||
end
|
||||
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||
local yaw = (atann(v.z / v.x) +math.pi/ 2) - self.rotate
|
||||
local yaw = (atan2(v.z, v.x) +math.pi/ 2) - self.rotate
|
||||
if b.x > s.x then yaw = yaw +math.pi end
|
||||
self.object:set_yaw(yaw)
|
||||
self:set_velocity(self.follow_velocity)
|
||||
@ -883,8 +884,8 @@ function mob_class:do_states_walk()
|
||||
local is_in_danger = false
|
||||
if lp then
|
||||
-- If mob in or on dangerous block, look for land
|
||||
if (self:is_node_dangerous(self.standing_in) or
|
||||
self:is_node_dangerous(self.standing_on)) or (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)) and (not self.fly) then
|
||||
if self:is_node_dangerous(self.standing_in) or self:is_node_waterhazard(self.standing_in)
|
||||
or not self.fly and (self:is_node_dangerous(self.standing_on) or self:is_node_waterhazard(self.standing_on)) then
|
||||
is_in_danger = true
|
||||
|
||||
-- If mob in or on dangerous block, look for land
|
||||
@ -905,7 +906,7 @@ function mob_class:do_states_walk()
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
||||
yaw = (atan2(vec.z, vec.x) +math.pi/ 2) - self.rotate
|
||||
|
||||
|
||||
if lp.x > s.x then yaw = yaw +math.pi end
|
||||
@ -936,10 +937,7 @@ function mob_class:do_states_walk()
|
||||
end
|
||||
|
||||
-- stand for great fall or danger or fence in front
|
||||
local cliff_or_danger = false
|
||||
if is_in_danger then
|
||||
cliff_or_danger = self:is_at_cliff_or_danger()
|
||||
end
|
||||
local cliff_or_danger = is_in_danger or self:is_at_cliff_or_danger()
|
||||
if self.facing_fence == true
|
||||
or cliff_or_danger
|
||||
or math.random(1, 100) <= 30 then
|
||||
@ -987,7 +985,7 @@ function mob_class:do_states_stand(player_in_active_range)
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
||||
yaw = (atan2(vec.z, vec.x) +math.pi/ 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then yaw = yaw +math.pi end
|
||||
else
|
||||
@ -1012,7 +1010,7 @@ function mob_class:do_states_stand(player_in_active_range)
|
||||
if self.walk_chance ~= 0
|
||||
and self.facing_fence ~= true
|
||||
and math.random(1, 100) <= self.walk_chance
|
||||
and self:is_at_cliff_or_danger() == false then
|
||||
and not self:is_at_cliff_or_danger() then
|
||||
|
||||
self:set_velocity(self.walk_velocity)
|
||||
self.state = "walk"
|
||||
|
Loading…
Reference in New Issue
Block a user