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Mixed 2 conditions into 1.
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a1d98c080f
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@ -231,8 +231,8 @@ mcl_damage.register_on_death(function(obj, reason)
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end)
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end)
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mcl_damage.register_on_damage(function(obj, damage, reason)
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mcl_damage.register_on_damage(function(obj, damage, reason)
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if obj:get_hp() - damage > 0 then
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if (obj:get_hp() - damage > 0) and reason.source and
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if reason.source and (reason.source:is_player() or obj:get_luaentity()) then
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(reason.source:is_player() or obj:get_luaentity()) then
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-- To avoid timing issues we cancel the previous job before adding a new one.
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-- To avoid timing issues we cancel the previous job before adding a new one.
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if mcl_death_messages.assist[obj] then
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if mcl_death_messages.assist[obj] then
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mcl_death_messages.assist[obj].job:cancel()
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mcl_death_messages.assist[obj].job:cancel()
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@ -244,5 +244,4 @@ mcl_damage.register_on_damage(function(obj, damage, reason)
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end)
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end)
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mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), job = new_job}
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mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), job = new_job}
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end
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end
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end
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end)
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end)
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