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“Still <Liquid>” → “<Liquid> Source”
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@ -26,7 +26,7 @@ minetest.register_abm({
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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minetest.set_node(pos, {name="mcl_core:cobble"})
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minetest.set_node(pos, {name="mcl_core:cobble"})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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-- Still lava vs flowing water above or horizontally neighbored: Lava turns into obsidian
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-- Lava source vs flowing water above or horizontally neighbored: Lava turns into obsidian
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elseif lavatype == "source" and
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elseif lavatype == "source" and
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((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or
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((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or
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(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
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(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
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@ -772,7 +772,7 @@ minetest.register_node("mcl_core:obsidian", {
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minetest.register_node("mcl_core:ice", {
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minetest.register_node("mcl_core:ice", {
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description = "Ice",
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description = "Ice",
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_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into still water.",
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_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"default_ice.png"},
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tiles = {"default_ice.png"},
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is_ground_content = true,
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is_ground_content = true,
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@ -45,12 +45,12 @@ minetest.register_node("mcl_core:water_flowing", {
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})
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})
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minetest.register_node("mcl_core:water_source", {
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minetest.register_node("mcl_core:water_source", {
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description = "Still Water",
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description = "Water Source",
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_doc_items_entry_name = "Water",
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_doc_items_entry_name = "Water",
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_doc_items_longdesc =
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_doc_items_longdesc =
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[[Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.
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[[Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.
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Water interacts with lava in various ways:
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Water interacts with lava in various ways:
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• When water is directly above or horizontally next to still lava, the lava turns into obsidian.
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• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.
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• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
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• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
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• When water is directly below lava, the water turns into stone.]],
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• When water is directly below lava, the water turns into stone.]],
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_doc_items_hidden = false,
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_doc_items_hidden = false,
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@ -136,13 +136,13 @@ minetest.register_node("mcl_core:lava_flowing", {
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})
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})
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minetest.register_node("mcl_core:lava_source", {
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minetest.register_node("mcl_core:lava_source", {
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description = "Still Lava",
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description = "Lava Source",
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_doc_items_entry_name = "Lava",
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_doc_items_entry_name = "Lava",
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_doc_items_longdesc =
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_doc_items_longdesc =
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[[Lava is hot and rather dangerous. Don't touch it, it will hurt you a lot and it is hard to get out.
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[[Lava is hot and rather dangerous. Don't touch it, it will hurt you a lot and it is hard to get out.
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Still lava sets fire to a couple of air blocks above when they're next to a flammable block.
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A lava source sets fire to a couple of air blocks above when they're next to a flammable block.
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Lava interacts with water various ways:
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Lava interacts with water various ways:
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• When still lava is directly below or horizontally next to water, the lava turns into obsidian.
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• When a lava source is directly below or horizontally next to water, the lava turns into obsidian.
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• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
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• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
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• When lava is directly above water, the water turns into stone.]],
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• When lava is directly above water, the water turns into stone.]],
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drawtype = "liquid",
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drawtype = "liquid",
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@ -5,7 +5,7 @@
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-- but this would also allow players to swim faster in lava.
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-- but this would also allow players to swim faster in lava.
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local lava_src_def = table.copy(minetest.registered_nodes["mcl_core:lava_source"])
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local lava_src_def = table.copy(minetest.registered_nodes["mcl_core:lava_source"])
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lava_src_def.description = "Still Nether Lava"
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lava_src_def.description = "Nether Lava Source"
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lava_src_def._doc_items_create_entry = false
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lava_src_def._doc_items_create_entry = false
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lava_src_def._doc_items_entry_name = nil
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lava_src_def._doc_items_entry_name = nil
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lava_src_def._doc_items_longdesc = nil
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lava_src_def._doc_items_longdesc = nil
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@ -1,7 +1,7 @@
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-- Liquids: River Water
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-- Liquids: River Water
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local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
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local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
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source.description = "Still River Water"
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source.description = "River Water Source"
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source.liquid_range = 2
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source.liquid_range = 2
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source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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source.liquid_alternative_source = "mclx_core:river_water_source"
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source.liquid_alternative_source = "mclx_core:river_water_source"
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