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Add additional bed placing attempts
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parent
84d6b593b2
commit
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@ -133,6 +133,26 @@ if minetest.get_modpath("mcl_sounds") then
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})
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})
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end
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end
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local function place_bed(name, placer, pos, dir)
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local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
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if minetest.is_protected(botpos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(botpos, placer:get_player_name())
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return false
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end
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local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return false
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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return true
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end
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function mcl_beds.register_bed(name, def)
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function mcl_beds.register_bed(name, def)
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local common_box = {
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local common_box = {
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type = "fixed",
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type = "fixed",
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@ -197,26 +217,18 @@ function mcl_beds.register_bed(name, def)
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return itemstack
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return itemstack
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end
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end
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-- Try to place in three directions: inline with the view and rotated to
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-- the right and left
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
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if place_bed(name, placer, pos, dir) or
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place_bed(name, placer, pos, (dir+1)%4) or
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if minetest.is_protected(botpos, placer:get_player_name()) and
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place_bed(name, placer, pos, (dir+3)%4) or
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not minetest.check_player_privs(placer, "protection_bypass") then
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place_bed(name, placer, pos, (dir+2)%4) then
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minetest.record_protection_violation(botpos, placer:get_player_name())
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-- Bed was places
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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