Fix using shield on unknown nodes and cleanup

This commit is contained in:
Mikita Wiśniewski 2024-08-16 10:54:21 +07:00 committed by the-real-herowl
parent d5bc0613d8
commit 084741b733

@ -269,12 +269,8 @@ local function remove_shield_entity(player, i)
end end
end end
local function is_node_stack(itemstack)
return (itemstack:get_definition().type == "node")
end
local function is_rmb_conflicting_node(nodename) local function is_rmb_conflicting_node(nodename)
nodedef = minetest.registered_nodes[nodename] nodedef = minetest.registered_nodes[nodename] or {}
return nodedef.on_rightclick return nodedef.on_rightclick
end end
@ -312,7 +308,7 @@ local function handle_blocking(player)
local pointed_node = minetest.get_node(pointed_thing.under) local pointed_node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(pointed_node.name, "container") > 1 if minetest.get_item_group(pointed_node.name, "container") > 1
or is_rmb_conflicting_node(pointed_node.name) or is_rmb_conflicting_node(pointed_node.name)
or is_node_stack(wielded_stack) or wielded_stack:get_definition().type == "node"
then then
return return
end end