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Make sure banner drops, even if banner entity doesn't exist
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@ -133,16 +133,16 @@ local function on_destruct_banner(pos, hanging)
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local ent = v:get_luaentity()
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if ent and ent.name == nodename then
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v:remove()
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-- Drop item
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local meta = minetest.get_meta(pos)
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local item = meta:get_inventory():get_stack("banner", 1)
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if not item:is_empty() then
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minetest.handle_node_drops(pos, {item:to_string()})
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else
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minetest.handle_node_drops(pos, {"mcl_banners:banner_item_white"})
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end
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end
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end
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-- Drop item
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local meta = minetest.get_meta(pos)
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local item = meta:get_inventory():get_stack("banner", 1)
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if not item:is_empty() then
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minetest.handle_node_drops(pos, {item:to_string()})
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else
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minetest.handle_node_drops(pos, {"mcl_banners:banner_item_white"})
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end
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end
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local function on_destruct_standing_banner(pos)
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