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Add basalt pillars
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@ -1533,8 +1533,8 @@ local function register_dimension_biomes()
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ore = "mcl_nether:soul_sand",
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ore = "mcl_nether:soul_sand",
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wherein = { "mcl_nether:netherrack", "mcl_blackstone:soul_soil" },
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wherein = { "mcl_nether:netherrack", "mcl_blackstone:soul_soil" },
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clust_scarcity = 100,
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clust_scarcity = 100,
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clust_num_ores = 100,
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clust_num_ores = 225,
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clust_size = 10,
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clust_size = 15,
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biomes = { "SoulsandValley" },
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biomes = { "SoulsandValley" },
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y_min = mcl_vars.mg_nether_min,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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y_max = mcl_vars.mg_nether_max + 80,
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@ -1623,10 +1623,10 @@ local function register_dimension_biomes()
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minetest.register_ore({
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minetest.register_ore({
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ore_type = "blob",
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ore_type = "blob",
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ore = "mcl_blackstone:blackstone",
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ore = "mcl_blackstone:blackstone",
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wherein = { "mcl_nether:netherrack" },
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wherein = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_core:gravel","mcl_nether:soul_sand"},
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clust_scarcity = 100,
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clust_scarcity = 100,
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clust_num_ores = 100,
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clust_num_ores = 400,
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clust_size = 10,
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clust_size = 20,
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biomes = { "BasaltDelta" },
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biomes = { "BasaltDelta" },
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y_min = mcl_vars.mg_nether_min,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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y_max = mcl_vars.mg_nether_max + 80,
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@ -1644,14 +1644,14 @@ local function register_dimension_biomes()
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "simple",
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:blackstone"},
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_blackstone:blackstone"},
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sidelen = 16,
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sidelen = 16,
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fill_ratio = 10,
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fill_ratio = 10,
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biomes = { "BasaltDelta" },
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biomes = { "BasaltDelta" },
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y_min = -31000,
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_blackstone:basalt",
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decoration = "mcl_blackstone:basalt",
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flags = "all_floors, all_ceilings",
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flags = "all_floors",
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param2 = 0,
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param2 = 0,
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})
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})
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@ -4163,8 +4163,8 @@ local function register_dimension_decorations()
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biomes = {"WarpedForest"},
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biomes = {"WarpedForest"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors",
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flags = "all_floors",
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height = 3,
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height = 2,
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max_height = 5,
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height_max = 8,
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decoration = "mcl_crimson:twisting_vines",
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decoration = "mcl_crimson:twisting_vines",
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})
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})
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minetest.register_decoration({
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minetest.register_decoration({
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@ -10,6 +10,13 @@ local adjacents = {
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vector.new(0,-1,0)
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vector.new(0,-1,0)
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}
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}
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local plane_adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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local function set_node_no_bedrock(pos,node)
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local function set_node_no_bedrock(pos,node)
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local n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_core:bedrock" then return end
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if n.name == "mcl_core:bedrock" then return end
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@ -92,7 +99,7 @@ mcl_structures.register_structure("water_lake",{
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offset = 0,
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offset = 0,
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scale = 0.000032,
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scale = 0.000032,
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spread = {x = 250, y = 250, z = 250},
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spread = {x = 250, y = 250, z = 250},
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seed = 734341353,
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seed = 756641353,
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octaves = 3,
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octaves = 3,
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persist = 0.001,
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persist = 0.001,
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flags = "absvalue",
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flags = "absvalue",
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@ -112,9 +119,9 @@ mcl_structures.register_structure("basalt_column",{
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num_spawn_by = 2,
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num_spawn_by = 2,
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noise_params = {
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noise_params = {
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offset = 0,
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offset = 0,
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scale = 0.01,
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scale = 0.02,
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spread = {x = 250, y = 250, z = 250},
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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seed = 7225213,
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octaves = 5,
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octaves = 5,
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persist = 0.1,
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persist = 0.1,
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flags = "absvalue",
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flags = "absvalue",
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@ -130,16 +137,50 @@ mcl_structures.register_structure("basalt_column",{
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end)
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end)
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if #nn < 1 then return false end
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if #nn < 1 then return false end
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for i=1,pr:next(1,#nn) do
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(1,15)-dst do
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for ii=0,pr:next(2,14)-dst do
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set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"})
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set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"})
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end
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end
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end
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end
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end
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return true
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end
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})
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mcl_structures.register_structure("basalt_pillar",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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noise_params = {
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offset = 0,
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scale = 0.001,
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spread = {x = 250, y = 250, z = 250},
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seed = 783213,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-2,-1,-2),vector.offset(pos,2,-1,2),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if #nn < 1 then return false end
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(19,34)-dst do
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set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"})
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end
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end
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end
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return true
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return true
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end
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end
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})
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})
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mcl_structures.register_structure("netherlavapool",{
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mcl_structures.register_structure("lavadelta",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
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spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
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num_spawn_by = 2,
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num_spawn_by = 2,
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@ -157,7 +198,7 @@ mcl_structures.register_structure("netherlavapool",{
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-15,-1,-15),vector.offset(pos,15,-1,15),{"mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-10,-1,-10),vector.offset(pos,10,-1,10),{"mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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end)
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