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synced 2024-11-05 15:23:50 +01:00
fix armor and spawn
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5b7897f3c6
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@ -1,15 +1,18 @@
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-- v1
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-- v1.1
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local l_spawn_in = {"mcl_core:water_flowing","mcl_core:water_source"}
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local l_spawn_near = {"mcl_core:water_flowing","mcl_core:water_source"}
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local l_spawn_chance = 5000
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local l_spawn_chance = 500
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local l_min_light = -1
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local l_max_light = 30
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local l_max_height = -1 -- water_level - 1
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mobs:register_mob("mobs_mc:squid", {
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type = "animal",
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passive = true,
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hp_min = 10,
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hp_max = 10,
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armor = 3,
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armor = 100,
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collisionbox = {-0.4, 1.3, -1.5, 0.6, 2.3, 1.5},
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visual = "mesh",
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mesh = "mobs_squid.b3d",
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@ -47,9 +50,9 @@ mobs:register_mob("mobs_mc:squid", {
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light_damage = 0,
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, -1, 0, 30, l_spawn_chance, 1, -31000, tonumber(minetest.setting_get("water_level")) - 1 )
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 2, 5000, -31000, l_max_height )
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-- compatibility
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mobs:alias_mob("mobs:squid", "mobs_mc:squid")
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