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Make custom sign registration not absolutely require color
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f093050c76
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@ -797,10 +797,18 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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if not color or color == nil then
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.wield_image = wield_image
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { tiles }
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new_sign.inventory_image = inventory_image
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else
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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end
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new_sign.description = S(ttsign)
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new_sign.description = S(ttsign)
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-- currently have to do this, because of how the base node placement works.
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local above = pointed_thing.above
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@ -905,9 +913,15 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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local new_sign_standing = {}
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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if not color or color == nil then
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new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign_standing.wield_image = wield_image
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new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { tiles }
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new_sign_standing.inventory_image = inventory_image
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else
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new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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end
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5" .. _name
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node.name = "mcl_signs:standing_sign22_5" .. _name
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@ -1253,9 +1267,15 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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if not color or color == nil then
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.wield_image = wield_image
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { tiles }
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new_sign.inventory_image = inventory_image
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else
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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end
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new_sign.description = S(ttsign)
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new_sign.description = S(ttsign)
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-- currently have to do this, because of how the base node placement works.
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -1360,10 +1380,15 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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-- standing sign base.
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-- standing sign base.
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local new_sign_standing = {}
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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if not color or color == nil then
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new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = wield_image
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new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign_standing.tiles = { tiles }
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new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.inventory_image = inventory_image
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else
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new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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end
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5" .. _name
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node.name = "mcl_signs:standing_sign22_5" .. _name
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