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performance improvement
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parent
07513d8e52
commit
0a57666771
@ -1,14 +1,52 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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--[[
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minetest.register_chatcommand("list", {
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description = S("Show who is logged on"),
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params = "",
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privs = {},
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func = function(name)
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local players = ""
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for _, player in ipairs(minetest.get_connected_players()) do
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players = players..player:get_player_name().."\n"
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--local players = ""
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--for _, player in ipairs(minetest.get_connected_players()) do
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-- players = players..player:get_player_name().."\n"
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--end
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--minetest.chat_send_player(name, players)
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local player_list = minetest.get_connected_players()
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local header = S("There are @1/@2 players online:", #player_list, minetest.settings:get("max_users") or "unknown").."\n"
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local players = {}
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for _, player in ipairs(player_list) do
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table.insert(players, player:get_player_name())
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end
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minetest.chat_send_player(name, players)
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return true, header..table.concat(players, ", ")
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end
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})
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]]
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local max_users = minetest.settings:get("max_users") or "unknown" --TODO: check if the setting is dynamic in mc
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local playersstring = ""
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local function generate_player_list()
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local player_list = minetest.get_connected_players()
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local header = S("There are @1/@2 players online:", #player_list, max_users).."\n"
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local players = {}
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for _, player in ipairs(player_list) do
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table.insert(players, player:get_player_name())
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end
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playersstring = header..table.concat(players, ", ")
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end
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minetest.register_on_joinplayer(function(player)
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generate_player_list()
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end)
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minetest.register_on_leaveplayer(function(player)
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generate_player_list()
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end)
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mcl_commands.register_basic_command("list", {
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description = S("Show who is logged on"),
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params = nil,
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func = function(name)
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return true, playersstring
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end,
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})
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