Fix anvil duplication glitch

This commit is contained in:
Elias Fleckenstein 2021-03-12 15:30:27 +01:00
parent 87e4bed630
commit 0a5b1e75d0

@ -101,14 +101,14 @@ local function update_anvil_slots(meta)
end
local can_combine = mcl_enchanting.combine(input1, input2)
if can_combine then
-- Add tool health together plus a small bonus
if def1.type == "tool" and def2.type == "tool" then
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
input1:set_wear(new_wear)
end
name_item = input1
new_output = name_item
-- Tool + repair item
@ -318,11 +318,11 @@ local anvildef = {
_mcl_after_falling = damage_anvil_by_falling,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
drop_anvil_items(pos, meta)
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()