Mobs: Disable war_cry sound for now

This commit is contained in:
Wuzzy 2019-01-31 07:57:03 +01:00
parent 27823dbbb3
commit 0a803400fe
2 changed files with 7 additions and 5 deletions

@ -124,9 +124,10 @@ local do_attack = function(self, player)
self.attack = player self.attack = player
self.state = "attack" self.state = "attack"
if random(0, 100) < 90 then -- TODO: Implement war_cry sound without being annoying
mob_sound(self, self.sounds.war_cry, true) --if random(0, 100) < 90 then
end --mob_sound(self, self.sounds.war_cry, true)
--end
end end
@ -1300,7 +1301,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
self.path.stuck_timer = stuck_timeout - 2 self.path.stuck_timer = stuck_timeout - 2
else else
-- yay i found path -- yay i found path
mob_sound(self, self.sounds.war_cry, true) -- TODO: Implement war_cry sound without being annoying
--mob_sound(self, self.sounds.war_cry, true)
set_velocity(self, self.walk_velocity) set_velocity(self, self.walk_velocity)
-- follow path now that it has it -- follow path now that it has it

@ -133,7 +133,7 @@ functions needed for the mob to work properly which contains the following:
'distance' maximum distance sounds can be heard, default is 10. 'distance' maximum distance sounds can be heard, default is 10.
'random' played randomly from time to time. 'random' played randomly from time to time.
also played for overfeeding animal. also played for overfeeding animal.
'war_cry' what you hear when mob starts to attack player. 'war_cry' what you hear when mob starts to attack player. (currently disabled)
'attack' what you hear when being attacked. 'attack' what you hear when being attacked.
'shoot_attack' sound played when mob shoots. 'shoot_attack' sound played when mob shoots.
'damage' sound heard when mob is hurt. 'damage' sound heard when mob is hurt.