Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221

There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
This commit is contained in:
GuyLiner 2023-02-09 21:51:48 -05:00
parent 540319d948
commit 0a9be4b79c

@ -503,6 +503,9 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
local dim = mcl_worlds.pos_to_dimension(placer:get_pos())
local mob_light_lvl = mcl_mobs:mob_light_lvl(itemstack:get_name(),dim)
if under.name == "mcl_mobspawners:spawner" then
if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
@ -512,7 +515,8 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack
end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
mcl_mobs:mob_light_lvl(itemstack:get_name(),dim)
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), mob_light_lvl.min_light, mob_light_lvl.max_light)
if not minetest.is_creative_enabled(name) then
itemstack:take_item()
end