Fix outdated particle syntax

This commit is contained in:
Wuzzy 2017-02-10 16:03:38 +01:00
parent 839a07100e
commit 0b8087a31a
2 changed files with 27 additions and 5 deletions

@ -209,11 +209,25 @@ end
function mcl_fire.add_fire(pos) function mcl_fire.add_fire(pos)
local null = {x=0, y=0, z=0} local null = {x=0, y=0, z=0}
pos.y = pos.y+0.19 pos.y = pos.y+0.19
minetest.add_particle(pos, null, null, 1.1, minetest.add_particle({
1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png") pos = pos,
velocity = null,
acceleration = null,
expirationtime = 1.1,
size = 1.5,
collisiondetection = true,
texture = "default_fire_particle"..tostring(math.random(1,2)) ..".png"
})
pos.y = pos.y +0.01 pos.y = pos.y +0.01
minetest.add_particle(pos, null, null, 0.8, minetest.add_particle({
1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png") pos = pos,
velocity = null,
acceleration = null,
expirationtime = 0.8,
size = 1.5,
collisiondetection = true,
texture = "default_fire_particle"..tostring(math.random(1,2)) ..".png"
})
end end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua")

@ -77,7 +77,15 @@ end
function TNT:on_step(dtime) function TNT:on_step(dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "tnt_smoke.png") minetest.add_particle({
pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
velocity = {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)},
acceleration = {x=0,y=-0.1,z=0},
expirationtime = math.random(.5,1),
size = math.random(1,2),
collisiondetection = false,
texture = "tnt_smoke.png"
})
self.timer = self.timer + dtime self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime
if self.blinktimer > 0.5 then if self.blinktimer > 0.5 then