Add wall sounds

This commit is contained in:
Wuzzy 2017-01-17 02:08:41 +01:00
parent b439e08325
commit 0cb2c2eb8c

@ -111,12 +111,13 @@ local function register_wall(nodename, name, texture, invtex)
is_ground_content = false,
tiles = {texture},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1},
drop = nodename,
node_box = {
type = "fixed",
fixed = take
},
sounds = default.node_sound_stone_defaults(),
})
end
@ -129,12 +130,13 @@ local function register_wall(nodename, name, texture, invtex)
tiles = {texture},
paramtype = "light",
is_ground_content = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1},
drop = nodename,
node_box = {
type = "fixed",
fixed = {pillar, full_blocks[1]}
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(nodename.."_21", {
@ -146,12 +148,13 @@ local function register_wall(nodename, name, texture, invtex)
tiles = {texture},
paramtype = "light",
is_ground_content = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1},
drop = nodename,
node_box = {
type = "fixed",
fixed = {pillar, full_blocks[2]}
},
sounds = default.node_sound_stone_defaults(),
})
-- Inventory item
@ -172,7 +175,8 @@ local function register_wall(nodename, name, texture, invtex)
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall
on_construct = update_wall,
sounds = default.node_sound_stone_defaults(),
})
end