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Add stacks to enchant_uniform_randomly
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@ -63,6 +63,67 @@ local surround_vectors = {
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{ x=0, y=0, z=1 },
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}
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local loottable =
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{
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{
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_mobs:nametag", weight = 20 },
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{ itemstring = "mcl_mobitems:saddle", weight = 20 },
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{ itemstring = "mcl_jukebox:record_1", weight = 15 },
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{ itemstring = "mcl_jukebox:record_4", weight = 15 },
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{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
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{ itemstring = "mcl_core:apple_gold", weight = 15 },
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:bread", weight = 20 },
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
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},
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},
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{
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stacks_min = 3,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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},
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}
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}
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-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
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if mg_name == "v6" then
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table.insert(loottable, {
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "", weight = 6 },
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},
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})
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end
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local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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@ -310,69 +371,6 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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set_node(pos, {name="mcl_chests:chest", param2=facedir})
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local meta = get_meta(pos)
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local loottable =
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{
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{
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_mobs:nametag", weight = 20 },
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{ itemstring = "mcl_mobitems:saddle", weight = 20 },
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{ itemstring = "mcl_jukebox:record_1", weight = 15 },
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{ itemstring = "mcl_jukebox:record_4", weight = 15 },
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{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
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{ itemstring = "mcl_core:apple_gold", weight = 15 },
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly({"soul_speed"}, pr)
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end },
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{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:bread", weight = 20 },
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
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},
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},
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{
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stacks_min = 3,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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},
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}
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}
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-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
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if mg_name == "v6" then
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table_insert(loottable, {
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "", weight = 6 },
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},
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})
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end
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minetest.log("action", "[mcl_dungeons] Filling chest " .. tostring(c) .. " at " .. minetest.pos_to_string(pos))
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mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
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end
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@ -455,7 +455,7 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
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{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly({"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:saddle", weight = 20, },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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@ -67,7 +67,7 @@ function tsm_railcorridors.get_treasures(pr)
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{ itemstring = "mcl_mobs:nametag", weight = 30 },
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{ itemstring = "mcl_core:apple_gold", weight = 20 },
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly({"soul_speed"}, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "", weight = 5},
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{ itemstring = "mcl_core:pick_iron", weight = 5 },
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