Fix condition on node collision for mob projectiles

This commit is contained in:
teknomunk 2024-11-14 06:36:49 -06:00
parent e6fcb2b72d
commit 0f432e22be

@ -421,7 +421,7 @@ function mcl_mobs.register_arrow(name, def)
return true
end,
on_collide_with_solid = function(self, pos, node, nodedef)
if nodedef or not nodedef.walkable then return end
if not nodedef or not nodedef.walkable then return end
self.hit_node(self, pos, node)
if self.drop == true then