Take away 3 food points for regenerating

This commit is contained in:
Wuzzy 2017-05-20 15:01:59 +02:00
parent 9c22df853d
commit 10446881b4

@ -140,12 +140,20 @@ minetest.register_globalstep(function(dtime)
local hp = player:get_hp() local hp = player:get_hp()
if timer > 0.5 then if timer > 0.5 then
-- Quick heal (every 0.5s) -- Quick heal (every 0.5s)
if h >= 20 and hp > 0 then if h >= 20 and hp > 0 and hp < 20 then
-- +1 HP, -3 food points
player:set_hp(hp+1) player:set_hp(hp+1)
h = h-3
mcl_hunger.hunger[name] = h
mcl_hunger.set_hunger_raw(player)
-- Slow heal, and hunger damage (every 4s) -- Slow heal, and hunger damage (every 4s)
elseif timerMult == 0 then elseif timerMult == 0 then
if h >= 18 and hp > 0 then if h >= 18 and hp > 0 and hp < 20 then
-- +1 HP, -3 food points
player:set_hp(hp+1) player:set_hp(hp+1)
h = h-3
mcl_hunger.hunger[name] = h
mcl_hunger.set_hunger_raw(player)
elseif h == 0 then elseif h == 0 then
-- Damage hungry player down to 1 HP -- Damage hungry player down to 1 HP
if hp-1 >= 0 then if hp-1 >= 0 then