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Offset smoke a bit
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@ -320,7 +320,7 @@ function mcl_campfires.generate_smoke(pos, haybale)
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end
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minetest.add_particle({
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pos = pos,
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pos = vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)),
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velocity = vector.new(0, 1, 0),
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texture = "mcl_particles_smoke.png",
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size = 10,
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@ -1,7 +1,8 @@
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-- TO-DO:
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-- * Add Smoke Particles
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-- * Add Spark Particles
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-- * Add Working Sounds
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-- * Waterlogging (needs engine change)
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-- * Fix the mob damage when mobs go back to burning again
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local modname = minetest.get_modpath(minetest.get_current_modname())
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dofile(modname.."/api.lua") -- Load API File
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