Implement mc like mob cap

This commit is contained in:
cora 2022-07-17 05:42:45 +02:00 committed by Gitea
parent 2d3f4531c9
commit 1087d9e54b
2 changed files with 39 additions and 25 deletions

@ -15,7 +15,7 @@ local math_cos = math.cos
local math_sin = math.sin local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance local vector_distance = vector.distance
local vector_new = vector.new local vector_new = vector.new
local vector_floor = vector.floor local vector_floor = vector.floor
@ -25,7 +25,15 @@ local table_remove = table.remove
local pairs = pairs local pairs = pairs
-- range for mob count -- range for mob count
local aoc_range = 32 local aoc_range = 136
local mob_cap = {
monster = 70,
animal =10,
ambient =15,
water = 5, --currently unused
water_ambient = 20, --currently unused
}
--do mobs spawn? --do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
@ -153,6 +161,10 @@ local list_of_all_biomes = {
-- dimension biome: -- dimension biome:
"Nether", "Nether",
"BasaltDelta",
"CrimsonForest",
"WarpedForest",
"SoulsandValley",
"End", "End",
-- Overworld regular: -- Overworld regular:
@ -189,27 +201,29 @@ local list_of_all_biomes = {
"MesaBryce", "MesaBryce",
"JungleEdge", "JungleEdge",
"SavannaM", "SavannaM",
"Nether",
"WarpedForest",
"SoulsandValley"
} }
-- count how many mobs are in an area -- count how many mobs are in an area
local function count_mobs(pos) local function count_mobs(pos,r,mob_type)
local num = 0 local num = 0
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do for _,l in pairs(minetest.luaentities) do
if object and object:get_luaentity() and object:get_luaentity().is_mob then if l and l.is_mob and (mob_type == nil or l.type == mob_type) then
num = num + 1 local p = l.object:get_pos()
if p and vector_distance(p,pos) < r then
num = num + 1
end
end end
end end
return num return num
end end
local function count_mobs_total() local function count_mobs_total(mob_type)
local num = 0 local num = 0
for _,l in pairs(minetest.luaentities) do for _,l in pairs(minetest.luaentities) do
if l.is_mob then if l.is_mob then
num = num + 1 if mob_type == nil or l.type == mob_type then
num = num + 1
end
end end
end end
return num return num
@ -302,7 +316,7 @@ function mcl_mobs:spawn_setup(def)
spawn_dictionary[#spawn_dictionary + 1] = { spawn_dictionary[#spawn_dictionary + 1] = {
name = name, name = name,
dimension = dimension, dimension = dimension,
type_of_spawning = type_of_spawning, type_of_spawning = type_of_spawning,
biomes = biomes, biomes = biomes,
min_light = min_light, min_light = min_light,
max_light = max_light, max_light = max_light,
@ -401,19 +415,18 @@ local dbg_spawn_succ = 0
local function spawn_group(p,mob,spawn_on,group_max,group_min) local function spawn_group(p,mob,spawn_on,group_max,group_min)
if not group_min then group_min = 1 end if not group_min then group_min = 1 end
local nn local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
if mob.spawn_class == "water" then
nn= minetest.find_nodes_in_area(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
else
nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
end
local o local o
if not nn or #nn < 1 then if not nn or #nn < 1 then
nn = {} nn = {}
table.insert(nn,p) table.insert(nn,p)
end end
for i = 1, math.random(group_min,group_max) do for i = 1, math.random(group_min,group_max) do
o = minetest.add_entity(nn[math.random(#nn)],mob) local sp = vector.offset(nn[math.random(#nn)],0,1,0)
if mob.type_of_spawning == "water" then
sp = get_water_spawn(sp)
end
o = minetest.add_entity(sp,mob.name)
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
end end
return o return o
@ -423,7 +436,7 @@ minetest.register_chatcommand("mobstats",{
privs = { debug = true }, privs = { debug = true },
func = function(n,param) func = function(n,param)
local pos = minetest.get_player_by_name(n):get_pos() local pos = minetest.get_player_by_name(n):get_pos()
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos)) minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
minetest.chat_send_player(n,"total mobs:"..count_mobs_total()) minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts) minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ) minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
@ -446,9 +459,6 @@ if mobs_spawn then
if #spawning_position_list <= 0 then return end if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)] local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position) local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end if not gotten_node or not gotten_biome then return end
@ -497,7 +507,11 @@ if mobs_spawn then
local mob_def = mob_library_worker_table[mob_index] local mob_def = mob_library_worker_table[mob_index]
local mob_type = minetest.registered_entities[mob_def.name].type local mob_type = minetest.registered_entities[mob_def.name].type
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4 local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
local mob_count = count_mobs(spawning_position,32,mob_type)
if mob_def if mob_def
and mob_count_wide < (mob_cap[mob_type] or 15)
and mob_count < 5
and spawning_position.y >= mob_def.min_height and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension and mob_def.dimension == dimension
@ -521,7 +535,7 @@ if mobs_spawn then
--everything is correct, spawn mob --everything is correct, spawn mob
local object local object
if spawn_in_group then if spawn_in_group then
object = spawn_group(spawning_position,mob_def.name,{gotten_node},spawn_in_group,spawn_in_group_min) object = spawn_group(spawning_position,mob_def,{gotten_node},spawn_in_group,spawn_in_group_min)
else object = minetest.add_entity(spawning_position, mob_def.name) else object = minetest.add_entity(spawning_position, mob_def.name)
end end

@ -30,7 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local dolphin = { local dolphin = {
type = "monster", type = "animal",
spawn_class = "water", spawn_class = "water",
can_despawn = true, can_despawn = true,
passive = true, passive = true,