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use on_destruct instead of after dig node
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parent
559f500322
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12568a6749
@ -107,6 +107,7 @@ end
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-- Only drop the items that were in the input slot
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local function drop_stonecutter_items(pos, meta)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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@ -115,7 +116,6 @@ local function drop_stonecutter_items(pos, meta)
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minetest.add_item(p, stack)
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end
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end
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minetest.set_node(pos,{name="air"})
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end
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minetest.register_node("mcl_stonecutter:stonecutter", {
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@ -157,12 +157,7 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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meta:from_table(oldmetadata)
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drop_stonecutter_items(pos, meta)
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end,
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on_destruct = drop_stonecutter_items,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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