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Delete dead code
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@ -172,33 +172,3 @@ function mcl_potions.register_lingering(name, descr, color, def)
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end,
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end,
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})
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})
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end
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end
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-- -- register_lingering("weakness", S("Lingering Weakness Potion"), "#6600AA", {
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-- -- potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end,
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-- -- -- TODO: Fix tooltip
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-- -- tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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-- -- })
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-- --
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-- -- register_lingering("weakness_plus", S("Lingering Weakness Potion +"), "#7700BB", {
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-- -- potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end,
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-- -- -- TODO: Fix tooltip
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-- -- tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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-- -- })
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-- --
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-- -- register_lingering("strength", S("Lingering Strength Potion"), "#D444D4", {
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-- -- potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION*0.25) end,
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-- -- -- TODO: Fix tooltip
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-- -- tt = time_string(mcl_potions.DURATION*0.25)
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-- -- })
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-- --
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-- -- register_lingering("strength_2", S("Lingering Strength Potion II"), "#D444F4", {
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-- -- potion_fun = function(player) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2*0.25) end,
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-- -- -- TODO: Fix tooltip
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-- -- tt = time_string(mcl_potions.DURATION_2*0.25)
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-- -- })
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-- --
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-- -- register_lingering("strength_plus", S("Lingering Strength Potion +"), "#D444E4", {
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-- -- potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS*0.25) end,
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-- -- -- TODO: Fix tooltip
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-- -- tt = time_string(mcl_potions.DURATION_PLUS*0.25)
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-- -- })
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@ -116,39 +116,3 @@ end
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local function time_string(dur)
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local function time_string(dur)
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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end
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local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR
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local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR
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local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR
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-- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {
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-- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
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-- -- TODO: Fix tooltip
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-- tt = time_string(splash_DUR*mcl_potions.INV_FACTOR)
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-- })
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--
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-- register_splash("weakness_plus", S("Weakness Splash Potion +"), "#7700BB", {
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-- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end,
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-- -- TODO: Fix tooltip
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-- tt = time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
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-- })
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--
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-- register_splash("strength", S("Strength Splash Potion"), "#D444D4", {
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-- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end,
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-- -- TODO: Fix tooltip
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-- tt = time_string(splash_DUR)
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-- })
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--
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-- register_splash("strength_2", S("Strength Splash Potion II"), "#D444F4", {
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-- potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end,
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-- -- TODO: Fix tooltip
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-- tt = time_string(splash_DUR_2)
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-- })
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--
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-- register_splash("strength_plus", S("Strength Splash Potion +"), "#D444E4", {
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-- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end,
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-- -- TODO: Fix tooltip
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-- tt = time_string(splash_DUR_pl)
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-- })
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