Fix a crash

Defensive check for nonexistent player
This commit is contained in:
the-real-herowl 2024-01-08 03:36:29 +01:00 committed by Michieal
parent 59c5d54cbe
commit 12b3e34f88

@ -230,7 +230,10 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "die") player_set_animation(player, "die")
elseif player:get_meta():get_int("mcl_damage:damage_animation") > 0 then elseif player:get_meta():get_int("mcl_damage:damage_animation") > 0 then
player_set_animation(player, "walk", animation_speed_mod) player_set_animation(player, "walk", animation_speed_mod)
local name = player:get_player_name()
minetest.after(0.5, function() minetest.after(0.5, function()
local player = minetest.get_player_by_name(name)
if not player then return end
player:get_meta():set_int("mcl_damage:damage_animation", 0) player:get_meta():set_int("mcl_damage:damage_animation", 0)
end) end)
elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then