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Fix a crash
Defensive check for nonexistent player
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@ -230,7 +230,10 @@ minetest.register_globalstep(function(dtime)
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player_set_animation(player, "die")
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elseif player:get_meta():get_int("mcl_damage:damage_animation") > 0 then
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player_set_animation(player, "walk", animation_speed_mod)
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local name = player:get_player_name()
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minetest.after(0.5, function()
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local player = minetest.get_player_by_name(name)
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if not player then return end
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player:get_meta():set_int("mcl_damage:damage_animation", 0)
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end)
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elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
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