mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 17:23:49 +01:00
Move timing functions out to globalstep
This commit is contained in:
parent
3dbaac7549
commit
12d0c3019e
@ -3,19 +3,35 @@ local is_poisoned = {}
|
||||
local is_regenerating = {}
|
||||
local is_strong = {}
|
||||
local is_weak = {}
|
||||
local is_water_breathing = {}
|
||||
local is_leaping = {}
|
||||
local is_swift = {}
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
-- Check for invisible players
|
||||
for player, bool in pairs(is_invisible) do
|
||||
for player, vals in pairs(is_invisible) do
|
||||
|
||||
if is_invisible[player] then
|
||||
mcl_potions._add_spawner(player, "#B0B0B0")
|
||||
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
is_invisible[player].timer = is_invisible[player].timer + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
|
||||
|
||||
if is_invisible[player].timer >= is_invisible[player].dur then
|
||||
mcl_potions.make_invisible(player, false)
|
||||
is_invisible[player] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check for poisoned players
|
||||
for player, bool in pairs(is_poisoned) do
|
||||
for player, vals in pairs(is_poisoned) do
|
||||
|
||||
if is_poisoned[player] then
|
||||
|
||||
@ -24,7 +40,7 @@ minetest.register_globalstep(function(dtime)
|
||||
is_poisoned[player].timer = is_poisoned[player].timer + dtime
|
||||
is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
|
||||
|
||||
mcl_potions._add_spawner(player, "#225533")
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
|
||||
|
||||
if is_poisoned[player].hit_timer >= is_poisoned[player].step then
|
||||
player:set_hp( math.max(player:get_hp() - 1, 1) )
|
||||
@ -36,6 +52,95 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check for regnerating players
|
||||
for player, vals in pairs(is_regenerating) do
|
||||
|
||||
if is_regenerating[player] then
|
||||
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
is_regenerating[player].timer = is_regenerating[player].timer + dtime
|
||||
is_regenerating[player].heal_timer = (is_regenerating[player].heal_timer or 0) + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
|
||||
|
||||
if is_regenerating[player].heal_timer >= is_regenerating[player].step then
|
||||
player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1))
|
||||
is_regenerating[player].heal_timer = 0
|
||||
end
|
||||
|
||||
if is_regenerating[player].timer >= is_regenerating[player].dur then
|
||||
is_regenerating[player] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check for water breathing players
|
||||
for player, vals in pairs(is_water_breathing) do
|
||||
|
||||
if is_water_breathing[player] then
|
||||
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#0000AA") end
|
||||
|
||||
if player:get_breath() then
|
||||
if player:get_breath() < 10 then player:set_breath(10) end
|
||||
end
|
||||
|
||||
if is_water_breathing[player].timer >= is_water_breathing[player].dur then
|
||||
is_water_breathing[player] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check for leaping players
|
||||
for player, vals in pairs(is_leaping) do
|
||||
|
||||
if is_leaping[player] then
|
||||
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
is_leaping[player].timer = is_leaping[player].timer + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#00CC33") end
|
||||
|
||||
if is_leaping[player].timer >= is_leaping[player].dur then
|
||||
playerphysics.remove_physics_factor(player, "jump", "leaping")
|
||||
is_leaping[player] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check for swift players
|
||||
for player, vals in pairs(is_swift) do
|
||||
|
||||
if is_swift[player] then
|
||||
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
is_swift[player].timer = is_swift[player].timer + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#009999") end
|
||||
|
||||
if is_swift[player].timer >= is_swift[player].dur then
|
||||
playerphysics.remove_physics_factor(player, "speed", "swiftness")
|
||||
is_swift[player] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end )
|
||||
@ -43,41 +148,52 @@ end )
|
||||
-- reset player is_invisible/poison if they go offline
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
if is_invisible[name] then
|
||||
is_invisible[name] = nil
|
||||
if is_invisible[player] then
|
||||
is_invisible[player] = nil
|
||||
end
|
||||
|
||||
if is_poisoned[name] then
|
||||
is_poisoned[name] = nil
|
||||
if is_poisoned[player] then
|
||||
is_poisoned[player] = nil
|
||||
end
|
||||
|
||||
if is_regenerating[name] then
|
||||
is_regenerating[name] = nil
|
||||
if is_regenerating[player] then
|
||||
is_regenerating[player] = nil
|
||||
end
|
||||
|
||||
if is_strong[name] then
|
||||
is_strong[name] = nil
|
||||
if is_strong[player] then
|
||||
is_strong[player] = nil
|
||||
end
|
||||
|
||||
if is_weak[name] then
|
||||
is_weak[name] = nil
|
||||
if is_weak[player] then
|
||||
is_weak[player] = nil
|
||||
end
|
||||
|
||||
if is_water_breathing[player] then
|
||||
is_water_breathing[player] = nil
|
||||
end
|
||||
|
||||
if is_leaping[player] then
|
||||
is_leaping[player] = nil
|
||||
end
|
||||
|
||||
if is_swift[player] then
|
||||
is_swift[player] = nil
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
function mcl_potions.invisible(player, toggle)
|
||||
function mcl_potions.make_invisible(player, toggle)
|
||||
|
||||
if not player then return false end
|
||||
|
||||
is_invisible[player:get_player_name()] = toggle
|
||||
|
||||
if toggle then -- hide player
|
||||
is_invisible[player].old_size = player:get_properties().visual_size
|
||||
player:set_properties({visual_size = {x = 0, y = 0}})
|
||||
player:set_nametag_attributes({color = {a = 0}})
|
||||
else -- show player
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
player:set_properties({visual_size = is_invisible[player].old_size})
|
||||
player:set_nametag_attributes({color = {a = 255}})
|
||||
end
|
||||
|
||||
@ -165,23 +281,48 @@ function mcl_potions.healing_func(player, hp)
|
||||
end
|
||||
|
||||
function mcl_potions.swiftness_func(player, factor, duration)
|
||||
|
||||
if not player:get_meta() then return false end
|
||||
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
|
||||
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
|
||||
for i=1,math.floor(duration) do
|
||||
minetest.after(i, function() mcl_potions._add_spawner(player, "#009999") end)
|
||||
|
||||
if not is_swift[player] then
|
||||
|
||||
is_swift[player] = {dur = duration, timer = 0}
|
||||
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
|
||||
|
||||
else
|
||||
|
||||
local victim = is_swift[player]
|
||||
|
||||
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_potions.leaping_func(player, factor, duration)
|
||||
if player:get_meta() then return false end
|
||||
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
|
||||
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
|
||||
for i=1,math.floor(duration) do
|
||||
minetest.after(i, function() mcl_potions._add_spawner(player, "#00CC33") end)
|
||||
|
||||
if not player:get_meta() then return false end
|
||||
|
||||
if not is_leaping[player] then
|
||||
|
||||
is_leaping[player] = {dur = duration, timer = 0}
|
||||
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
|
||||
|
||||
else
|
||||
|
||||
local victim = is_leaping[player]
|
||||
|
||||
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.weakness_func(player, factor, duration)
|
||||
player:set_attribute("weakness", tostring(factor))
|
||||
-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
|
||||
@ -191,6 +332,7 @@ function mcl_potions.weakness_func(player, factor, duration)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.poison_func(player, factor, duration)
|
||||
|
||||
if not is_poisoned[player] then
|
||||
@ -208,40 +350,55 @@ function mcl_potions.poison_func(player, factor, duration)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.regeneration_func(player, factor, duration)
|
||||
if not is_regenerating[player:get_player_name()] then
|
||||
mcl_potions.regenerate(player, true)
|
||||
for i=1,math.floor(duration/factor) do
|
||||
minetest.after(i*factor, function()
|
||||
if player:get_hp() < 20 then
|
||||
player:set_hp(player:get_hp() + 1)
|
||||
end
|
||||
end )
|
||||
end
|
||||
for i=1,math.floor(duration) do
|
||||
minetest.after(i, function() mcl_potions._add_spawner(player, "#A52BB2") end)
|
||||
end
|
||||
minetest.after(duration, function() mcl_potions.regenerate(player, false) end)
|
||||
|
||||
if not is_regenerating[player] then
|
||||
|
||||
is_regenerating[player] = {step = factor, dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = is_regenerating[player]
|
||||
|
||||
victim.step = math.min(victim.step, factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.invisiblility_func(player, duration)
|
||||
mcl_potions.invisible(player, true)
|
||||
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
|
||||
end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, duration)
|
||||
if minetest.is_player(player) then
|
||||
if not is_invisible[player] then
|
||||
|
||||
for i=1,math.floor(duration) do
|
||||
minetest.after(i, function()
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
mcl_potions._add_spawner(player, "#0000AA")
|
||||
end )
|
||||
end
|
||||
is_invisible[player] = {dur = duration, timer = 0}
|
||||
mcl_potions.make_invisible(player, true)
|
||||
|
||||
else
|
||||
|
||||
local victim = is_invisible[player]
|
||||
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, duration)
|
||||
|
||||
if not is_water_breathing[player] then
|
||||
|
||||
is_water_breathing[player] = {dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = is_water_breathing[player]
|
||||
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
|
@ -61,7 +61,7 @@ local function register_splash(name, descr, color, def)
|
||||
|
||||
if minetest.is_player(obj) or obj:get_entity_name() then
|
||||
|
||||
pos2 = obj:get_pos()
|
||||
local pos2 = obj:get_pos()
|
||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user