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Texture converter: refactor convert_alphatex
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@ -115,10 +115,10 @@ tex_dir = base_dir + "/assets/minecraft/textures"
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# FUNCTION DEFINITIONS
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def convert_alphatex(one, two, three, four, five):
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os.system("convert "+one+" -crop 1x1+"+three+" -depth 8 -resize "+four+"x"+four+" "+tempfile1.name)
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os.system("composite -compose Multiply "+tempfile1.name+" "+two+" "+tempfile2.name)
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os.system("composite -compose Dst_In "+two+" "+tempfile1.name+" -alpha Set "+five)
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def convert_alphatex(colormap, source, colormap_pixel, texture_size, destination):
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os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 -resize "+texture_size+"x"+texture_size+" "+tempfile1.name)
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os.system("composite -compose Multiply "+tempfile1.name+" "+source+" "+tempfile2.name)
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os.system("composite -compose Dst_In "+source+" "+tempfile1.name+" -alpha Set "+destination)
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def target_dir(directory):
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if make_texture_pack:
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