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Portals: Fix rapid back-and-forth teleportation
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6dbd120397
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@ -12,10 +12,14 @@ local np_cave = {
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octaves = 5,
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persist = 0.7
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}
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-- Portal frame material
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local portal_frame = "mcl_nether:quartz_block"
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-- Table of objects (including players) which recently teleported by a
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-- End portal. Those objects have a brief cooloff period before they
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-- can teleport again. This prevents annoying back-and-forth teleportation.
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local portal_cooloff = {}
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local destroy_portal = function(pos)
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-- Deactivate Nether portal
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@ -326,6 +330,10 @@ minetest.register_abm({
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos,1)) do --maikerumine added for objects to travel
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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-- No rapid back-and-forth teleportatio
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if portal_cooloff[obj] then
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return
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end
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local meta = minetest.get_meta(pos)
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local target3 = minetest.string_to_pos(meta:get_string("portal_target"))
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if target3 then
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@ -336,8 +344,12 @@ minetest.register_abm({
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vector.subtract(target3, 4), vector.add(target3, 4))
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end
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-- teleport the player
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-- teleport the object
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minetest.after(3, function(obj, pos, target3)
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-- No rapid back-and-forth teleportatio
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if portal_cooloff[obj] then
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return
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end
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local objpos = obj:getpos()
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if objpos == nil then
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return
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@ -366,6 +378,12 @@ minetest.register_abm({
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obj:setpos(target3)
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minetest.sound_play("mcl_portals_teleport", {pos=target3, gain=0.5, max_hear_distance = 16})
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-- Enable teleportation cooloff to prevent frequent back-and-forth teleportation
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portal_cooloff[obj] = true
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minetest.after(3, function(o)
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portal_cooloff[o] = false
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end, obj)
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end, obj, pos, target3)
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end
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end
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@ -19,6 +19,11 @@ local np_cave = {
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persist = 0.7
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}
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-- Table of objects (including players) which recently teleported by a
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-- Nether portal. Those objects have a brief cooloff period before they
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-- can teleport again. This prevents annoying back-and-forth teleportation.
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local portal_cooloff = {}
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local destroy_portal = function(pos)
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-- Deactivate Nether portal
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@ -357,6 +362,10 @@ minetest.register_abm({
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos,1)) do --maikerumine added for objects to travel
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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-- Prevent quick back-and-forth teleportation
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if portal_cooloff[obj] then
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return
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end
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("portal_target"))
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if target then
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@ -366,8 +375,12 @@ minetest.register_abm({
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minetest.emerge_area(
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vector.subtract(target, 4), vector.add(target, 4))
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end
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-- teleport the player
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-- teleport the object
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minetest.after(3, function(obj, pos, target)
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-- Prevent quick back-and-forth teleportation
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if portal_cooloff[obj] then
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return
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end
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local objpos = obj:getpos()
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if objpos == nil then
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return
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@ -397,6 +410,11 @@ minetest.register_abm({
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obj:setpos(target)
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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-- Enable teleportation cooloff for 4 seconds, to prevent back-and-forth teleportation
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portal_cooloff[obj] = true
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minetest.after(4, function(o)
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portal_cooloff[o] = false
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end, obj)
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end, obj, pos, target)
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end
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