Improved ghast combat

* ghast fireballs can now hit the shooter (used to just fly through)
* improved ghast aim
* increased ghast fireball lifetime
* mob projectile lifetime is now counted in seconds (was in ticks)
* improved variable naming
* improved default mob projectile deflecting (applies to ghast fireball)
This commit is contained in:
the-real-herowl 2024-01-25 03:50:00 +01:00 committed by the-real-herowl
parent f41990c1d0
commit 1478960b7f
3 changed files with 17 additions and 16 deletions

@ -362,12 +362,12 @@ function mcl_mobs.register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
_lifetime = def._lifetime or 150,
_lifetime = def._lifetime or 7,
owner_id = def.owner_id,
rotate = def.rotate,
on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length()
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate
@ -377,7 +377,7 @@ function mcl_mobs.register_arrow(name, def)
on_step = def.on_step or function(self, dtime)
self.timer = self.timer + 1
self.timer = self.timer + dtime
local pos = self.object:get_pos()
@ -443,24 +443,24 @@ function mcl_mobs.register_arrow(name, def)
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player
and player:is_player() then
and object:is_player() then
self.hit_player(self, player)
self.hit_player(self, object)
self.object:remove();
return
end
local entity = player:get_luaentity()
local entity = object:get_luaentity()
if entity
and self.hit_mob
and entity.is_mob == true
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, player)
self.hit_mob(self, object)
self.object:remove();
return
end
@ -468,9 +468,9 @@ function mcl_mobs.register_arrow(name, def)
if entity
and self.hit_object
and (not entity.is_mob)
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, player)
self.hit_object(self, object)
self.object:remove();
return
end

@ -54,7 +54,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
attack_type = "dogshoot",
arrow = "mobs_mc:fireball",
shoot_interval = 3,
shoot_offset = -5,
shoot_offset = -0.5,
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
@ -109,6 +109,7 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
textures = {"mcl_fire_fire_charge.png"},
velocity = 5,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true,
hit_player = function(self, player)

@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
},
velocity = 7,
rotate = 90,
_lifetime = 350,
_lifetime = 15,
on_punch = function(self) end,
-- direct hit
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
},
velocity = 4,
rotate = 90,
_lifetime = 500,
_lifetime = 25,
on_punch = function(self) end,
-- direct hit