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mcl_hunger: Remove non-food poison mechanic
It was moved to mcl_potions, so it's OK
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@ -41,7 +41,7 @@ Sets the hunger level of `player` (ObjectRef) to `hunger` immediately.
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Increase exhaustion of player by `exhaust`.
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### `mcl_hunger.stop_poison(player)`
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Immediately stops all poisonings for player.
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Immediately stops food poisoning for player.
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### More functions ...
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There are more functions (of less importance) available, see `api.lua`.
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@ -113,9 +113,7 @@ if mcl_hunger.active then
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if not mcl_hunger.active then
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return
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end
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mcl_hunger.poison_damage[player:get_player_name()] = 0
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mcl_hunger.poison_hunger[player:get_player_name()] = 0
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mcl_hunger.reset_bars_poison_damage(player)
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mcl_hunger.reset_bars_poison_hunger(player)
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end
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@ -67,10 +67,7 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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return func(itemstack, user, pointed_thing)
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end
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-- Reset HUD bars after poisoning
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function mcl_hunger.reset_bars_poison_damage(player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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-- Reset HUD bars after food poisoning
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function mcl_hunger.reset_bars_poison_hunger(player)
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hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png")
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@ -90,23 +87,17 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
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return
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end
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local name = player:get_player_name()
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-- Abort if poisonings have been stopped
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if mcl_hunger.poison_damage[name] == 0 and mcl_hunger.poison_hunger[name] == 0 then
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-- Abort if food poisonings have been stopped
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if mcl_hunger.poison_hunger[name] == 0 then
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return
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end
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, name)
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else
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-- if damage > 0 then
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-- mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] - 1
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-- end
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if exhaustion > 0 then
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mcl_hunger.poison_hunger [name] = mcl_hunger.poison_hunger[name] - 1
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end
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-- if mcl_hunger.poison_damage[name] <= 0 then
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-- mcl_hunger.reset_bars_poison_damage(player)
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-- end
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if mcl_hunger.poison_hunger[name] <= 0 then
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mcl_hunger.reset_bars_poison_hunger(player)
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end
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@ -224,11 +215,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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do_poison = true
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end
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if do_poison then
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-- Set poison bars
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-- if poison and poison > 0 then
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-- hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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-- mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] + 1
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-- end
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-- Set food poison bars
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if exhaust and exhaust > 0 then
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hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
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if mcl_hunger.debug then
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@ -63,7 +63,6 @@ end
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]]
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-- Count number of poisonings a player has at once
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mcl_hunger.poison_damage = {} -- damaging poison
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mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
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-- HUD item ids
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@ -100,7 +99,6 @@ minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_hunger.init_player(player)
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init_hud(player)
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mcl_hunger.poison_damage[name] = 0
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mcl_hunger.poison_hunger[name] = 0
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mcl_hunger.last_eat[name] = -1
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end)
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