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Change order of mob step
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@ -340,26 +340,22 @@ function mob_class:on_step(dtime)
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-- Do we abandon out of here now?
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end
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-- Start: This code logically should be moved to after the die check
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if self:falling(pos) then return end
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self:check_suspend()
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self:check_water_flow()
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self:env_danger_movement_checks (dtime)
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-- End: This code logically should be moved to after the die check
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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-- mcl_burning.tick may remove object immediately
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if not self.object:get_pos() then return end
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end
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-- Move to after die check?
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if mobs_debug then self:update_tag() end
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if self.state == "die" then return end
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self:check_water_flow()
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self:env_danger_movement_checks (dtime)
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if mobs_debug then self:update_tag() end
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self:follow_flop() -- Mob following code.
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self:set_animation_speed() -- set animation speed relitive to velocity
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