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Ice: Use after_dig_node instead of after_destruct
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@ -786,7 +786,7 @@ minetest.register_node("mcl_core:ice", {
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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after_destruct = function(pos, oldnode)
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after_dig_node = function(pos, oldnode)
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-- Create a water source if ice is destroyed and there was something below it
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-- Create a water source if ice is destroyed and there was something below it
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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local belownode = minetest.get_node(below)
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