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Fix crash when growing kelp into water logged mangrove roots
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11168f226a
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@ -221,7 +221,7 @@ local wlroots = {
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liquids_pointable = true,
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liquids_pointable = true,
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drop = "mcl_mangrove:mangrove_roots",
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drop = "mcl_mangrove:mangrove_roots",
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groups = {
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groups = {
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handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
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handy = 1, hoey = 1, water=4, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
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_mcl_blast_resistance = 100,
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_mcl_blast_resistance = 100,
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_mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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on_construct = function(pos)
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on_construct = function(pos)
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@ -81,7 +81,8 @@ end
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-- Is this water?
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-- Is this water?
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-- Returns the liquidtype, if indeed water.
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-- Returns the liquidtype, if indeed water.
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function kelp.is_submerged(node)
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function kelp.is_submerged(node)
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if mt_get_item_group(node.name, "water") ~= 0 then
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local g = mt_get_item_group(node.name, "water")
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if g > 0 and g <= 3 then
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-- Expected only "source" and "flowing" from water liquids
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-- Expected only "source" and "flowing" from water liquids
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return mt_registered_nodes[node.name].liquidtype
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return mt_registered_nodes[node.name].liquidtype
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end
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end
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@ -267,7 +268,7 @@ function kelp.next_height(pos, node, pos_tip, node_tip, submerged, downward_flow
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-- Flowing liquid: Grow 1 step, but also turn the tip node into a liquid source.
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-- Flowing liquid: Grow 1 step, but also turn the tip node into a liquid source.
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if downward_flowing then
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if downward_flowing then
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local alt_liq = mt_registered_nodes[node_tip.name].liquid_alternative_source
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local alt_liq = mt_registered_nodes[node_tip.name].liquid_alternative_source
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if alt_liq then
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if alt_liq and mt_registered_nodes[alt_liq] then
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mt_set_node(pos_tip, {name=alt_liq})
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mt_set_node(pos_tip, {name=alt_liq})
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end
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end
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end
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end
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