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Fix fire resistance times for lingering potions.
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@ -270,26 +270,26 @@ register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
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})
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register_lingering("fire_resistance", "Lingering Fire Resistance", "#D0A040", {
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potion_fun = function(player) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION) end,
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tt = time_string(mcl_potions.DURATION)
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potion_fun = function(player) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION*0.25) end,
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tt = time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("fire_resistance_plus", "Lingering Fire Resistance +", "#E0B050", {
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potion_fun = function(player) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION_PLUS) end,
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tt = time_string(mcl_potions.DURATION_PLUS)
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potion_fun = function(player) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION_PLUS*0.25) end,
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tt = time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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register_lingering("strength", "Lingering Strength", "#D444D4", {
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potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION)
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potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("strength_2", "Lingering Strength II", "#D444F4", {
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potion_fun = function(player) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION_2)
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potion_fun = function(player) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION_2*0.25)
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})
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register_lingering("strength_plus", "Lingering Strength +", "#D444E4", {
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potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION_PLUS)
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potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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