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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 13:53:45 +01:00
A few more wither fixes
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df17688b7d
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@ -384,7 +384,8 @@ function mob_class:monster_attack()
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-- find specific mob to attack, failing that attack player/npc/animal
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-- find specific mob to attack, failing that attack player/npc/animal
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if specific_attack(self.specific_attack, name)
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if specific_attack(self.specific_attack, name)
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and (type == "player" or ( type == "npc" and self.attack_npcs )
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and (type == "player" or ( type == "npc" and self.attack_npcs )
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or (type == "animal" and self.attack_animals == true)) then
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or (type == "animal" and self.attack_animals == true)
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or (self.extra_hostile and not self.attack_exception(player))) then
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p = player:get_pos()
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p = player:get_pos()
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sp = s
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sp = s
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@ -317,6 +317,8 @@ function mcl_mobs.register_mob(name, def)
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is_boss = def.is_boss,
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is_boss = def.is_boss,
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dealt_effect = def.dealt_effect,
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dealt_effect = def.dealt_effect,
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on_lightning_strike = def.on_lightning_strike,
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on_lightning_strike = def.on_lightning_strike,
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extra_hostile = def.extra_hostile,
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attack_exception = def.attack_exception or function(p) return false end,
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_spawner = def._spawner,
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_spawner = def._spawner,
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}
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}
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@ -352,7 +354,7 @@ function mcl_mobs.register_arrow(name, def)
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_lifetime = def._lifetime or 150,
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_lifetime = def._lifetime or 150,
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owner_id = def.owner_id,
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owner_id = def.owner_id,
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rotate = def.rotate,
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rotate = def.rotate,
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on_punch = function(self)
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on_punch = def.on_punch or function(self)
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local vel = self.object:get_velocity()
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local vel = self.object:get_velocity()
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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end,
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end,
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@ -5,6 +5,9 @@
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local follow_spawner = minetest.settings:get_bool("wither_follow_spawner") == true
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local w_strafes = minetest.settings:get_bool("wither_strafes") ~= false
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local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures") ~= false
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local function atan(x)
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local function atan(x)
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if not x or x ~= x then
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if not x or x ~= x then
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@ -39,12 +42,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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{"mobs_mc_wither.png"},
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{"mobs_mc_wither.png"},
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},
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},
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visual_size = {x=4, y=4},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 50,
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view_range = 50,
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fear_height = 4,
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fear_height = 4,
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walk_velocity = 2,
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walk_velocity = 2,
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run_velocity = 4,
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run_velocity = 4,
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strafes = true,
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strafes = w_strafes,
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sounds = {
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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attack = "mobs_mc_ender_dragon_attack",
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@ -55,9 +57,8 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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jump_height = 10,
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jump_height = 10,
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fly = true,
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fly = true,
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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dogshoot_switch = 1,
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dogshoot_switch = 1, -- unused
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dogshoot_count_max = 1,
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dogshoot_count_max = 1, -- unused
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attack_animals = true,
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can_despawn = false,
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can_despawn = false,
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drops = {
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drops = {
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{name = "mcl_mobitems:nether_star",
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{name = "mcl_mobitems:nether_star",
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@ -82,6 +83,14 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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},
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},
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harmed_by_heal = true,
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harmed_by_heal = true,
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is_boss = true,
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is_boss = true,
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extra_hostile = true,
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attack_exception = function(p)
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local ent = p:get_luaentity()
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if not ent then return false end
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if not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
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else return false end
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end,
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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if self._spawning then
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if self._spawning then
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if not self._spw_max then self._spw_max = self._spawning end
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if not self._spw_max then self._spw_max = self._spawning end
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@ -123,16 +132,17 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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if self._custom_timer > 1 then
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if self._custom_timer > 1 then
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self.health = math.min(self.health + 1, self.hp_max)
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self.health = math.min(self.health + 1, self.hp_max)
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self._custom_timer = self._custom_timer - 1
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self._custom_timer = self._custom_timer - 1
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self._xplded_lately = false
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end
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end
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if self._spawner then
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if anti_troll and self._spawner then
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local spawner = minetest.get_player_by_name(self._spawner)
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local spawner = minetest.get_player_by_name(self._spawner)
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if spawner then
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if spawner then
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self._death_timer = 0
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self._death_timer = 0
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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local spw = spawner:get_pos()
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local spw = spawner:get_pos()
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local dist = vector.distance(pos, spw)
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local dist = vector.distance(pos, spw)
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if dist > 60 then -- teleport to the player who spawned the wither TODO add a setting to disable this
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if dist > 60 and follow_spawner then -- teleport to the player who spawned the wither
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local R = 10
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local R = 10
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pos.x = spw.x + math.random(-R, R)
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pos.x = spw.x + math.random(-R, R)
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pos.y = spw.y + math.random(-R, R)
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pos.y = spw.y + math.random(-R, R)
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@ -155,6 +165,26 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
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elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
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elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
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elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
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if anti_troll then
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local INDESTRUCT_BLASTRES = 1000000
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local head_pos = vector.offset(self.object:get_pos(),0,self.collisionbox[5],0)
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local subh_pos = vector.offset(head_pos,0,-1,0)
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local head_node = minetest.get_node(head_pos).name
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local subh_node = minetest.get_node(subh_pos).name
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local hnodef = minetest.registered_nodes[head_node]
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local subhnodef = minetest.registered_nodes[subh_node]
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if hnodef and subhnodef and (hnodef.walkable or subhnodef.walkable) and not self._xplded_lately then
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if mobs_griefing and not minetest.is_protected(head_pos, "") and hnodef._mcl_blast_resistance < INDESTRUCT_BLASTRES then
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local hp = self.health
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mcl_explosions.explode(head_pos, 5, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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self._xplded_lately = true
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self.health = hp
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else
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self.object:set_pos(vector.offset(head_pos,0,10,0))
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end
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end
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end
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local rand_factor
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local rand_factor
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if self.health < (self.hp_max / 2) then
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if self.health < (self.hp_max / 2) then
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self.base_texture = "mobs_mc_wither_half_health.png"
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self.base_texture = "mobs_mc_wither_half_health.png"
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@ -255,8 +285,6 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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local rand_pos = math.random(1,3)
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local rand_pos = math.random(1,3)
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if rand_pos == 1 then m = sr
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if rand_pos == 1 then m = sr
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elseif rand_pos == 2 then m = sl end
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elseif rand_pos == 2 then m = sl end
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-- TODO multiple targets at once?
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-- TODO targeting most mobs when no players can be seen/in addition to players
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if self.shoot_interval
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if self.shoot_interval
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and self.timer > self.shoot_interval
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and self.timer > self.shoot_interval
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@ -332,6 +360,17 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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})
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})
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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local function spawn_wither_rose(obj)
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local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
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if n then
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local p = vector.offset(n,0,1,0)
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if minetest.get_node(p).name == "air" then
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if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
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minetest.add_item(p,"mcl_flowers:wither_rose")
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end
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end
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end
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end
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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visual = "cube",
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visual = "cube",
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@ -347,41 +386,37 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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velocity = 7,
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velocity = 7,
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rotate = 90,
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rotate = 90,
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_lifetime = 350,
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_lifetime = 350,
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on_punch = function(self) end,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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mcl_mobs.mob_class.boom(self, pos, 1)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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if player:get_hp() <= 0 then
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local shooter = self._shooter:get_luaentity()
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local shooter = self._shooter:get_luaentity()
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if player:get_hp() <= 0 and shooter then
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if shooter then shooter.health = shooter.health + 5 end
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shooter.health = shooter.health + 5
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spawn_wither_rose(player)
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end
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end
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end,
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end,
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hit_mob = function(self, mob)
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hit_mob = function(self, mob)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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mob:punch(self.object, 1.0, {
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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mcl_mobs.mob_class.boom(self, pos, 1)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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local l = mob:get_luaentity()
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local l = mob:get_luaentity()
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if l and l.health - 8 <= 0 then
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if l and l.health - 8 <= 0 then
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local shooter = self._shooter:get_luaentity()
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local shooter = self._shooter:get_luaentity()
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if shooter then shooter.health = shooter.health + 5 end
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if shooter then shooter.health = shooter.health + 5 end
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local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
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spawn_wither_rose(mob)
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if n then
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local p = vector.offset(n,0,1,0)
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if minetest.get_node(p).name == "air" then
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if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
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minetest.add_item(p,"mcl_flowers:wither_rose")
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end
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end
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end
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end
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end
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end,
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end,
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@ -404,33 +439,35 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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velocity = 4,
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velocity = 4,
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rotate = 90,
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rotate = 90,
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_lifetime = 500,
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_lifetime = 500,
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on_punch = function(self) end,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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damage_groups = {fleshy = 12},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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local pos = self.object:get_pos()
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if mobs_griefing and not minetest.is_protected(pos, "") then
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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else
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else
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mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
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mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
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end
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end
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if player:get_hp() <= 0 then
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local shooter = self._shooter:get_luaentity()
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local shooter = self._shooter:get_luaentity()
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if player:get_hp() <= 0 and shooter then
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if shooter then shooter.health = shooter.health + 5 end
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shooter.health = shooter.health + 5
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spawn_wither_rose(player)
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end
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end
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end,
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end,
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hit_mob = function(self, mob)
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hit_mob = function(self, mob)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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mob:punch(self.object, 1.0, {
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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damage_groups = {fleshy = 12},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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local pos = self.object:get_pos()
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if mobs_griefing and not minetest.is_protected(pos, "") then
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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else
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else
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@ -440,15 +477,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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if l and l.health - 8 <= 0 then
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if l and l.health - 8 <= 0 then
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local shooter = self._shooter:get_luaentity()
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local shooter = self._shooter:get_luaentity()
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if shooter then shooter.health = shooter.health + 5 end
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if shooter then shooter.health = shooter.health + 5 end
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local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
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spawn_wither_rose(mob)
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if n then
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local p = vector.offset(n,0,1,0)
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if minetest.get_node(p).name == "air" then
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if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
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minetest.add_item(p,"mcl_flowers:wither_rose")
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end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -541,7 +541,7 @@ function mcl_potions._load_player_effects(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if minetest.deserialize(meta:get_string("_is_withering")) then
|
if minetest.deserialize(meta:get_string("_is_withering")) then
|
||||||
EF.withering[player] = minetest:deserialize(meta:get_string("_is_withering"))
|
EF.withering[player] = minetest.deserialize(meta:get_string("_is_withering"))
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
@ -175,6 +175,15 @@ wither_cap_nether (Wither cap nether) int 10 0 2048
|
|||||||
#Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5)
|
#Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5)
|
||||||
wither_cap_end (Wither cap end) int 5 0 2048
|
wither_cap_end (Wither cap end) int 5 0 2048
|
||||||
|
|
||||||
|
#Should wither follow the player who spawned him around
|
||||||
|
wither_follow_spawner (Wither following his spawner) bool false
|
||||||
|
|
||||||
|
#Should wither strafe while in combat
|
||||||
|
wither_strafes (Wither strafes) bool true
|
||||||
|
|
||||||
|
#Wither anti-troll measures (escaping when stuck in a block, despawning when spawner goes offline, teleporting after the spawner). When this is OFF, wither_follow_spawner has no effect.
|
||||||
|
wither_anti_troll_measures (Wither anti-troll measures) bool true
|
||||||
|
|
||||||
#Display mob icons in inventory instead of mc-like spawn eggs
|
#Display mob icons in inventory instead of mc-like spawn eggs
|
||||||
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
|
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user