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Fix TNT texture names
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5722535e07
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1828a54374
@ -328,7 +328,7 @@ minetest.register_tool("default:flint_and_steel", {
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},
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},
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "tnt:tnt" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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tnt.ignite(pointed_thing.under)
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else
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else
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set_fire(pointed_thing)
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set_fire(pointed_thing)
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@ -72,7 +72,7 @@ local TNT = {
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function TNT:on_activate(staticdata)
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function TNT:on_activate(staticdata)
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self.object:setvelocity({x=0, y=4, z=0})
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self.object:setvelocity({x=0, y=4, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:settexturemod("^tnt_blink.png")
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self.object:settexturemod("^mcl_tnt_blink.png")
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end
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end
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function TNT:on_step(dtime)
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function TNT:on_step(dtime)
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