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Merge pull request 'Refactor leaf decay mechanics.' (#3099) from refactor-leaves into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3099 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
This commit is contained in:
commit
1859f44bd6
@ -74,6 +74,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `coral_species=X`: Specifies the species of a coral; equal X means equal species
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* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
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* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
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* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
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* `leaves_orphan`: See above, these nodes are in the process of decayed.
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#### Footnotes
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@ -1367,108 +1367,46 @@ function mcl_core.supports_vines(nodename)
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end
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-- Leaf Decay
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-- To enable leaf decay for a node, add it to the "leafdecay" group.
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--
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-- The rating of the group determines how far from a node in the group "tree"
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-- the node can be without decaying.
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-- Whenever a tree trunk node is removed, all `group:leaves` nodes in a radius
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-- of 6 blocks are checked from the trunk node's `after_destruct` handler.
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-- Any such nodes within that radius that has no trunk node present within a
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-- distance of 6 blocks is replaced with a `group:orphan_leaves` node.
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--
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-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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-- the player places a node of that kind, you will want to set param2=1 or so.
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--
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mcl_core.leafdecay_trunk_cache = {}
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mcl_core.leafdecay_enable_cache = true
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-- Spread the load of finding trunks
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mcl_core.leafdecay_trunk_find_allow_accumulator = 0
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minetest.register_globalstep(function(dtime)
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--local finds_per_second = 5000
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mcl_core.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * 5000)
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end)
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-- The `group:orphan_leaves` nodes are gradually decayed in this ABM.
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minetest.register_abm({
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label = "Leaf decay",
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nodenames = {"group:leafdecay"},
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neighbors = {"air", "group:liquid"},
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-- A low interval and a high inverse chance spreads the load
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interval = 2,
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chance = 5,
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nodenames = {"group:orphan_leaves"},
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interval = 5,
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chance = 10,
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action = function(pos, node)
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-- Spawn item entities for any of the leaf's drops
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local itemstacks = minetest.get_node_drops(node.name)
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for _, itemname in pairs(itemstacks) do
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local p_drop = vector.offset(pos, math.random() - 0.5, math.random() - 0.5, math.random() - 0.5)
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minetest.add_item(p_drop, itemname)
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end
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-- Remove the decayed node
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minetest.remove_node(pos)
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leafdecay_particles(pos, node)
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minetest.check_for_falling(pos)
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action = function(p0, node, _, _)
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local do_preserve = false
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local d = minetest.registered_nodes[node.name].groups.leafdecay
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if not d or d == 0 then
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return
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end
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local n0 = minetest.get_node(p0)
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if n0.param2 ~= 0 then
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-- Prevent leafdecay for player-placed leaves.
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-- param2 is set to 1 after it was placed by the player
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return
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end
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local p0_hash = nil
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if mcl_core.leafdecay_enable_cache then
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p0_hash = minetest.hash_node_position(p0)
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local trunkp = mcl_core.leafdecay_trunk_cache[p0_hash]
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if trunkp then
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local n = minetest.get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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return
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end
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-- Cache is invalid
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table.remove(mcl_core.leafdecay_trunk_cache, p0_hash)
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end
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end
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if mcl_core.leafdecay_trunk_find_allow_accumulator <= 0 then
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return
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end
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mcl_core.leafdecay_trunk_find_allow_accumulator =
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mcl_core.leafdecay_trunk_find_allow_accumulator - 1
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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do_preserve = true
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if mcl_core.leafdecay_enable_cache then
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-- Cache the trunk
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mcl_core.leafdecay_trunk_cache[p0_hash] = p1
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end
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in pairs(itemstacks) do
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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z = p0.z - 0.5 + math.random(),
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}
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minetest.add_item(p_drop, itemname)
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end
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-- Remove node
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minetest.remove_node(p0)
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leafdecay_particles(p0, n0)
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minetest.check_for_falling(p0)
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-- Kill depending vines immediately to skip the vines decay delay
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local surround = {
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = -1 },
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}
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for s=1, #surround do
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local spos = vector.add(p0, surround[s])
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local maybe_vine = minetest.get_node(spos)
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--local surround_inverse = vector.multiply(surround[s], -1)
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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vinedecay_particles(spos, maybe_vine)
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minetest.check_for_falling(spos)
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end
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-- Kill depending vines immediately to skip the vines decay delay
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local surround = {
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = -1 },
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}
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for s=1, #surround do
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local spos = vector.add(pos, surround[s])
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local maybe_vine = minetest.get_node(spos)
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--local surround_inverse = vector.multiply(surround[s], -1)
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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vinedecay_particles(spos, maybe_vine)
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minetest.check_for_falling(spos)
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end
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end
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end
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@ -8,6 +8,40 @@ if mod_screwdriver then
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on_rotate = screwdriver.rotate_3way
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end
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-- Check dug/destroyed tree trunks for orphaned leaves.
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--
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-- This function is meant to be called by the `after_destruct` handler of
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-- treetrunk nodes.
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--
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-- Whenever a trunk node is removed, all `group:leaves` nodes in a sphere
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-- with radius 6 are checked. Every such node that does not have a trunk
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-- node within a distance of 6 blocks is converted into a orphan leaf node.
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-- An ABM will gradually decay these nodes.
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--
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-- If param2 of the node is set to a nonzero value, the node will always
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-- be preserved. This is set automatically when leaves are placed manually.
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--
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-- @param pos the position of the removed trunk node.
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-- @param oldnode the node table of the removed trunk node.
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function mcl_core.update_leaves(pos, oldnode)
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local pos1, pos2 = vector.offset(pos, -6, -6, -6), vector.offset(pos, 6, 6, 6)
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local lnode
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local leaves = minetest.find_nodes_in_area(pos1, pos2, "group:leaves")
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for _, lpos in pairs(leaves) do
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lnode = minetest.get_node(lpos)
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-- skip already decaying leaf nodes
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if minetest.get_item_group(lnode.name, "orphan_leaves") ~= 1 then
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if not minetest.find_node_near(lpos, 6, "group:tree") then
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-- manually placed leaf nodes have param2
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-- set and will never decay automatically
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if lnode.param2 == 0 then
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minetest.swap_node(lpos, {name = lnode.name .. "_orphan"})
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end
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end
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end
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end
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end
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-- Register tree trunk (wood) and bark
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local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_variant)
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minetest.register_node("mcl_core:"..subname, {
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@ -17,6 +51,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
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tiles = {tile_inner, tile_inner, tile_bark},
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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after_destruct = mcl_core.update_leaves,
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stack_max = 64,
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groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -107,10 +142,7 @@ local function register_wooden_planks(subname, description, tiles)
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})
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end
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local function register_leaves(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
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if leafdecay_distance == nil then
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leafdecay_distance = 4
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end
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local function register_leaves(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances)
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local apple_chances = {200, 180, 160, 120, 40}
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local stick_chances = {50, 45, 30, 35, 10}
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@ -141,7 +173,7 @@ local function register_leaves(subname, description, longdesc, tiles, sapling, d
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return drop
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end
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minetest.register_node("mcl_core:"..subname, {
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local l_def = {
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description = description,
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_doc_items_longdesc = longdesc,
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_doc_items_hidden = false,
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@ -153,9 +185,8 @@ local function register_leaves(subname, description, longdesc, tiles, sapling, d
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stack_max = 64,
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groups = {
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handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1,
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leaves = 1, leafdecay = leafdecay_distance, deco_block = 1,
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flammable = 2, fire_encouragement = 30, fire_flammability = 60,
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compostability = 30
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leaves = 1, deco_block = 1, compostability = 30
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},
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drop = get_drops(0),
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_mcl_shears_drop = true,
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@ -164,7 +195,19 @@ local function register_leaves(subname, description, longdesc, tiles, sapling, d
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
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})
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}
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minetest.register_node("mcl_core:" .. subname, l_def)
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local o_def = table.copy(l_def)
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o_def._doc_items_create_entry = false
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o_def.place_param2 = nil
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o_def.groups.not_in_creative_inventory = 1
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o_def.groups.orphan_leaves = 1
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o_def._mcl_shears_drop = {"mcl_core:" .. subname}
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o_def._mcl_silk_touch_drop = {"mcl_core:" .. subname}
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minetest.register_node("mcl_core:" .. subname .. "_orphan", o_def)
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end
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local function register_sapling(subname, description, longdesc, tt_help, texture, selbox)
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@ -52,9 +52,9 @@ minetest.register_node("mcl_mangrove:mangrove_tree", {
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tiles = {"mcl_mangrove_log_top.png", "mcl_mangrove_log_top.png", "mcl_mangrove_log.png"},
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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after_destruct = mcl_core.update_leaves,
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groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_place = mcl_util.rotate_axis,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_mangrove:mangrove_stripped_trunk",
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@ -86,7 +86,7 @@ minetest.register_node("mcl_mangrove:mangrove_wood", {
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_mangrove:mangroveleaves", {
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local l_def = {
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description = S("Mangrove Leaves"),
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_doc_items_longdesc = S("mangrove leaves are grown from mangrove trees."),
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_doc_items_hidden = false,
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@ -95,7 +95,11 @@ minetest.register_node("mcl_mangrove:mangroveleaves", {
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place_param2 = 1, -- Prevent leafdecay for placed nodes
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tiles = {"mcl_mangrove_leaves.png"},
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paramtype = "light",
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groups = {handy=1,shearsy=1,swordy=1, leafdecay=10, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
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groups = {
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handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1,
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flammable = 2, fire_encouragement = 30, fire_flammability = 60,
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leaves = 1, deco_block = 1, compostability = 30
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},
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drop = get_drops(0),
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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@ -103,7 +107,19 @@ minetest.register_node("mcl_mangrove:mangroveleaves", {
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
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})
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}
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minetest.register_node("mcl_mangrove:mangroveleaves", l_def)
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local o_def = table.copy(l_def)
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o_def._doc_items_create_entry = false
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o_def.place_param2 = nil
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o_def.groups.not_in_creative_inventory = 1
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o_def.groups.orphan_leaves = 1
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o_def._mcl_shears_drop = {"mcl_mangrove:mangroveleaves"}
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o_def._mcl_silk_touch_drop = {"mcl_mangrove:mangroveleaves"}
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minetest.register_node("mcl_mangrove:mangroveleaves_orphan", o_def)
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minetest.register_node("mcl_mangrove:mangrove_stripped_trunk", {
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description = S("Stripped Mangrove Wood"),
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@ -147,11 +163,13 @@ minetest.register_node("mcl_mangrove:mangrove_roots", {
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drawtype = "allfaces_optional",
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groups = {
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handy = 1, hoey = 1, shearsy = 1, axey = 1, swordy = 1, dig_by_piston = 0,
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leaves = 1, deco_block = 1,flammable = 10, fire_encouragement = 30, fire_flammability = 60, compostability = 30
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flammable = 10, fire_encouragement = 30, fire_flammability = 60,
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deco_block = 1, compostability = 30
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},
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drop = "mcl_mangrove:mangrove_roots",
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0.7,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0.7,
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_mcl_hardness = 0.7,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = { "mcl_mangrove:mangrove_roots 1", "mcl_mangrove:mangrove_roots 2", "mcl_mangrove:mangrove_roots 3", "mcl_mangrove:mangrove_roots 4" },
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@ -329,6 +347,9 @@ local wlroots = {
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end,
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}
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local rwlroots = table.copy(wlroots)
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-- FIXME luacheck complains that this is a repeated definition of water_tex.
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-- Maybe the tiles definition below should be replaced with the animated tile
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-- definition as per above?
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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rwlroots.tiles = {
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"("..water_tex..")^mcl_mangrove_roots_top.png",
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