Move chests to new mcl_chests mod

This commit is contained in:
Wuzzy 2017-01-27 12:42:05 +01:00
parent 3bafea382e
commit 191b09f62a
14 changed files with 275 additions and 284 deletions

@ -271,7 +271,7 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
"item_image_button[4.938,8.37;1,1;default:stick;matr;]".. --materials
tab(name, "matr") ..
"tooltip[matr;Materials]"..
"item_image_button[9.19,8.37;1,1;default:chest;inv;]".. --inventory
"item_image_button[9.19,8.37;1,1;mcl_chests:chest;inv;]".. --inventory
tab(name, "inv") ..
"tooltip[inv;Survival Inventory]"..
"list[detached:trash;main;9,7;1,1;]"..

@ -450,15 +450,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'default:furnace',
recipe = {
@ -1018,12 +1009,6 @@ minetest.register_craft({
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:fishing_rod",

@ -1286,261 +1286,6 @@ minetest.register_node("default:lava_source", {
groups = {lava=3, liquid=2, igniter=3, not_in_creative_inventory=1},
})
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
stack_max = 64,
groups = {choppy=2,oddly_breakable_by_hand=2, deco_block=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then
minetest.set_node(pos, {name="default:chest_right",param2=param2})
local p = get_chest_neighborpos(pos, param2, "right")
meta:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]"..
"list[current_name;main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
minetest.swap_node(p, { name = "default:chest_left", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then
minetest.set_node(pos, {name="default:chest_left",param2=param2})
local p = get_chest_neighborpos(pos, param2, "left")
meta:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
minetest.swap_node(p, { name = "default:chest_right", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
"list[current_name;main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
else
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
end
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:chest_left", {
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
drop = "default:chest",
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "default:chest" then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "default:chest_right" then
return
end
local meta = minetest.get_meta(p)
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "default:chest", param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:chest_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
drop = "default:chest",
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "default:chest" then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "default:chest_left" then
return
end
local meta = minetest.get_meta(p)
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "default:chest", param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},

@ -0,0 +1 @@
default

260
mods/mcl_chests/init.lua Normal file

@ -0,0 +1,260 @@
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
minetest.register_node("mcl_chests:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
stack_max = 64,
groups = {choppy=2,oddly_breakable_by_hand=2, deco_block=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then
minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2})
local p = get_chest_neighborpos(pos, param2, "right")
meta:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]"..
"list[current_name;main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then
minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2})
local p = get_chest_neighborpos(pos, param2, "left")
meta:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
default.inventory_header..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
"list[current_name;main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
else
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
end
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("mcl_chests:chest_left", {
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
drop = "mcl_chests:chest",
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:chest" then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then
return
end
local meta = minetest.get_meta(p)
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("mcl_chests:chest_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
drop = "mcl_chests:chest",
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:chest" then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then
return
end
local meta = minetest.get_meta(p)
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
default.inventory_header..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'mcl_chests:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})

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@ -1,6 +1,6 @@
local chest = minetest.get_content_id("default:chest")
local chest = minetest.get_content_id("mcl_chests:chest")
local mcl_hoppers_formspec =
"size[9,7]"..
@ -156,7 +156,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"mcl_hoppers:hopper"},
neighbors = {"default:chest","default:chest_left","default:chest_right","mcl_hoppers:hopper","mcl_hoppers:hopper_side","default:furnace","default:furnace_active"},
neighbors = {"mcl_chests:chest","mcl_chests:chest_left","mcl_chests:chest_right","mcl_hoppers:hopper","mcl_hoppers:hopper_side","mcl_furnaces:furnace","mcl_furnaces:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -172,7 +172,7 @@ minetest.register_abm({
local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
--the mcl_hoppers input
if b == "default:chest" then
if b == "mcl_chests:chest" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
@ -203,7 +203,7 @@ minetest.register_abm({
end
end
end
if b == "default:furnace" or b == "default:furnace_active" then
if b == "mcl_furnaces:furnace" or b == "mcl_furnaces:furnace_active" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
@ -237,7 +237,7 @@ minetest.register_abm({
end
--the mcl_hoppers output
if a == "default:chest" or a == "default:chest_left" or a == "default:chest_right" or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
if a == "mcl_chests:chest" or a == "mcl_chests:chest_left" or a == "mcl_chests:chest_right" or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
@ -311,7 +311,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"mcl_hoppers:hopper_side"},
neighbors = {"default:chest","default:chest_left","default_chest_right","mcl_hoppers:hopper","mcl_hoppers:hopper_side","default:furnace","default:furnace_active"},
neighbors = {"mcl_chests:chest","mcl_chests:chest_left","mcl_chests:chest_right","mcl_hoppers:hopper","mcl_hoppers:hopper_side","mcl_furnaces:furnace","mcl_furnaces:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -338,7 +338,7 @@ minetest.register_abm({
local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
--the mcl_hoppers input
if b == "default:chest" or b == "default:chest_left" or b == "default:chest_right" then
if b == "mcl_chests:chest" or b == "mcl_chests:chest_left" or b == "mcl_chests:chest_right" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
@ -402,7 +402,7 @@ minetest.register_abm({
end
--the mcl_hoppers output
if a == "default:chest" or a == "default:chest_left" or "default:chest_right" or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
if a == "mcl_chests:chest" or a == "mcl_chests:chest_left" or "mcl_chests:chest_right" or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
--print("test")
--room_for_item(listname, stack)
--mcl_hoppers inventory
@ -520,7 +520,7 @@ minetest.register_craft({
output = "mcl_hoppers:hopper_item",
recipe = {
{"default:steel_ingot","","default:steel_ingot"},
{"default:steel_ingot","default:chest","default:steel_ingot"},
{"default:steel_ingot","mcl_chests:chest","default:steel_ingot"},
{"","default:steel_ingot",""},
}
})

@ -123,10 +123,10 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
minetest.remove_node(oldpos)
end
mesecon:register_mvps_stopper("default:chest")
mesecon:register_mvps_stopper("default:chest_left")
mesecon:register_mvps_stopper("default:chest_right")
mesecon:register_mvps_stopper("default:furnace")
mesecon:register_mvps_stopper("mcl_chests:chest")
mesecon:register_mvps_stopper("mcl_chests:chest_left")
mesecon:register_mvps_stopper("mcl_chests:chest_right")
mesecon:register_mvps_stopper("mcl_furnaces:furnace")
mesecon:register_mvps_stopper("default:sign")
mesecon:register_mvps_stopper("default:obsidian")
mesecon:register_mvps_stopper("default:bedrock")