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synced 2024-11-24 20:03:45 +01:00
Restore missing 'died formspec' after player exploded being in the bed
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088f2eecae
commit
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@ -284,8 +284,18 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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impact = 0
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impact = 0
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end
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end
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local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
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local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
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local source = puncher or obj
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local sleep_formspec_doesnt_close_mt53 = false
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if obj:is_player() then
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if obj:is_player() then
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local name = obj:get_player_name()
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local name = obj:get_player_name()
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if mcl_beds then
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local meta = obj:get_meta()
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if meta:get_string("mcl_beds:sleeping") == "true" then
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minetest.close_formspec(name, "") -- ABSOLUTELY NECESSARY FOR MT5.3 -- TODO: REMOVE THIS IN THE FUTURE
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sleep_formspec_doesnt_close_mt53 = true
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end
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end
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if mod_death_messages then
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if mod_death_messages then
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
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end
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end
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@ -293,12 +303,15 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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armor.last_damage_types[name] = "explosion"
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armor.last_damage_types[name] = "explosion"
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end
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end
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end
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end
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local source = puncher
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if not source then
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if sleep_formspec_doesnt_close_mt53 then
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source = obj
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minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
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end
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if not obj then return end
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obj:punch(source, 10, { damage_groups = { full_punch_interval = 1,
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obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
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end, obj, damage, impact, vector.new(punch_dir))
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else
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obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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if obj:is_player() then
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if obj:is_player() then
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obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
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obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
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@ -308,6 +321,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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end
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end
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end
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end
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end
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end
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end
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local airs, fires = {}, {}
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local airs, fires = {}, {}
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@ -141,6 +141,8 @@ function mcl_beds.register_bed(name, def)
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after_destruct = destruct_bed,
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after_destruct = destruct_bed,
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on_destruct = kick_player_after_destruct,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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mcl_beds.on_rightclick(pos, clicker, false)
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mcl_beds.on_rightclick(pos, clicker, false)
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return itemstack
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return itemstack
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