Added haste and fatigue

This commit is contained in:
the-real-herowl 2024-01-24 05:16:13 +01:00
parent bf82241e82
commit 1ac81e440c

@ -817,6 +817,63 @@ mcl_potions.register_effect({
uses_factor = true,
})
mcl_potions.register_effect({
name = "haste",
description = S("Haste"),
res_condition = function(object)
return (not object:is_player())
end,
particle_color = "#FFFF00",
uses_factor = true,
lvl1_factor = 0.2,
lvl2_factor = 0.4,
})
mcl_potions.register_effect({
name = "fatigue",
description = S("Fatigue"),
res_condition = function(object)
return (not object:is_player())
end,
particle_color = "#64643D",
uses_factor = true,
lvl1_factor = 0.3,
lvl2_factor = 0.09,
})
-- implementation of haste and fatigue effects for digging
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
local item = puncher:get_wielded_item()
local meta = item:get_meta()
local haste = EF.haste[puncher]
local fatigue = EF.fatigue[puncher]
local item_haste = meta:get_float("mcl_potions:haste")
local item_fatig = 1 - meta:get_float("mcl_potions:fatigue")
local h_fac
if haste then h_fac = haste.factor
else h_fac = 0 end
local f_fac
if fatigue then f_fac = fatigue.factor
else f_fac = 1 end
if f_fac < 0 then f_fac = 0 end
if item_haste ~= h_fac or item_fatig ~= f_fac then
meta:set_float("mcl_potions:haste", h_fac)
meta:set_float("mcl_potions:fatigue", 1 - f_fac)
meta:set_tool_capabilities()
local toolcaps = item:get_tool_capabilities()
-- if not toolcaps or not toolcaps.groupcaps then return end
for name, group in pairs(toolcaps.groupcaps) do
local t = group.times
for i=1, #t do
t[i] = t[i] / (1+h_fac) / f_fac
end
end
-- TODO attack speed change?
meta:set_tool_capabilities(toolcaps)
puncher:set_wielded_item(item)
end
end)
-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝