Change note block special sound materials

This commit is contained in:
Wuzzy 2017-03-11 05:46:05 +01:00
parent 549f541877
commit 1b97d4d361

@ -1,5 +1,7 @@
minetest.register_node("mesecons_noteblock:noteblock", { minetest.register_node("mesecons_noteblock:noteblock", {
description = "Note Block", description = "Note Block",
_doc_items_longdesc = "A note block is a redstone component which plays a musical note when it is supplied with redstone power.",
_doc_items_usagehelp = "Rightclick the note block to choose one of many possible notes to play.",
tiles = {"mesecons_noteblock.png"}, tiles = {"mesecons_noteblock.png"},
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
drawtype = "allfaces_optional", drawtype = "allfaces_optional",
@ -42,6 +44,7 @@ minetest.register_craft({
mesecon.noteblock_play = function (pos, param2) mesecon.noteblock_play = function (pos, param2)
local soundname local soundname
-- TODO: 24 piano notes
if param2==8 then if param2==8 then
soundname="mesecons_noteblock_a" soundname="mesecons_noteblock_a"
elseif param2==9 then elseif param2==9 then
@ -68,20 +71,18 @@ mesecon.noteblock_play = function (pos, param2)
soundname="mesecons_noteblock_gsharp" soundname="mesecons_noteblock_gsharp"
end end
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if block_below_name == "mcl_core:glass" then if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
soundname="mesecons_noteblock_hihat" -- TODO: Sticks and clicks
end
if block_below_name == "mcl_core:stone" then
soundname="mesecons_noteblock_kick" soundname="mesecons_noteblock_kick"
end elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
if block_below_name == "mcl_core:chest" then -- TODO: Bass guitar
soundname="mesecons_noteblock_snare"
end
if block_below_name == "mcl_core:tree" then
soundname="mesecons_noteblock_crash" soundname="mesecons_noteblock_crash"
end elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
if block_below_name == "mcl_core:wood" then -- TODO: 24 Snare drum sounds
soundname="mesecons_noteblock_litecrash" soundname="mesecons_noteblock_snare"
elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
-- TODO: Bass drum
soundname="mesecons_noteblock_snare"
end end
minetest.sound_play(soundname, minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,}) {pos = pos, gain = 1.0, max_hear_distance = 32,})