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Set skeleton horse spawning back to false after skeleton horse is spawned
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@ -174,7 +174,9 @@ function lightning.strike_func(pos, pos2, objects)
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if get_node(pos2).name == "air" then
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if get_node(pos2).name == "air" then
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-- Low chance for a lightning to spawn skeleton horse + skeletons
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-- Low chance for a lightning to spawn skeleton horse + skeletons
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if skeleton_lightning then
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if skeleton_lightning then
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add_entity(pos2, "mobs_mc:skeleton_horse")
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if add_entity(pos2, "mobs_mc:skeleton_horse") then
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skeleton_lightning = false
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end
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local angle, posadd
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local angle, posadd
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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