mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-01 07:13:45 +01:00
Update to reset player_physics on log out or death. Fix mobs die with potions.
This commit is contained in:
parent
fceffa6f1c
commit
1d5a04acb3
@ -46,8 +46,15 @@ minetest.register_globalstep(function(dtime)
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
|
||||
|
||||
if is_poisoned[player].hit_timer >= is_poisoned[player].step then
|
||||
player:set_hp( math.max(player:get_hp() - 1, 1) )
|
||||
|
||||
if player._cmi_is_mob then
|
||||
player.health = math.max(player.health - 1, 1)
|
||||
else
|
||||
player:set_hp( math.max(player:get_hp() - 1, 1) )
|
||||
end
|
||||
|
||||
is_poisoned[player].hit_timer = 0
|
||||
|
||||
end
|
||||
|
||||
if is_poisoned[player].timer >= is_poisoned[player].dur then
|
||||
@ -210,10 +217,12 @@ local function _reset_player_effects(player)
|
||||
|
||||
if is_leaping[player] then
|
||||
is_leaping[player] = nil
|
||||
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
|
||||
end
|
||||
|
||||
if is_swift[player] then
|
||||
is_swift[player] = nil
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
|
||||
end
|
||||
|
||||
if is_cat[player] then
|
||||
@ -312,12 +321,33 @@ end
|
||||
|
||||
function mcl_potions.healing_func(player, hp)
|
||||
|
||||
obj = player:get_luaentity()
|
||||
|
||||
if is_zombie[player:get_entity_name()] then hp = -hp end
|
||||
|
||||
if hp > 0 then
|
||||
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
|
||||
|
||||
if obj and obj._cmi_is_mob then
|
||||
obj.health = math.max(obj.health + hp, obj.hp_max)
|
||||
else
|
||||
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
|
||||
end
|
||||
|
||||
else
|
||||
player:set_hp(player:get_hp() + hp)
|
||||
|
||||
if obj and obj._cmi_is_mob then
|
||||
obj.health = obj.health + hp
|
||||
else
|
||||
player:set_hp(player:get_hp() + hp)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- adjust mob health
|
||||
obj = player:get_luaentity()
|
||||
if obj and obj._cmi_is_mob then
|
||||
print("working "..obj.health)
|
||||
obj.health = obj.health + hp
|
||||
end
|
||||
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user