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Add setting for bookshelf inventories
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eed52b69a2
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@ -5,6 +5,8 @@ local C = minetest.colorize
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local max_text_length = 4500 -- TODO: Increase to 12800 when scroll bar was added to written book
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local max_text_length = 4500 -- TODO: Increase to 12800 when scroll bar was added to written book
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local max_title_length = 64
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local max_title_length = 64
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local bookshelf_inv = minetest.settings:get_bool("mcl_bookshelf_inventories",true)
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local header = ""
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local header = ""
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if minetest.get_modpath("mcl_init") then
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if minetest.get_modpath("mcl_init") then
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header = "no_prepend[]" .. mcl_vars.gui_nonbg .. mcl_vars.gui_bg_color ..
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header = "no_prepend[]" .. mcl_vars.gui_nonbg .. mcl_vars.gui_bg_color ..
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@ -366,6 +368,7 @@ local function protection_check_put_take(pos, listname, index, stack, player)
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end
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end
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local function bookshelf_gui(pos, node, clicker)
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local function bookshelf_gui(pos, node, clicker)
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if not bookshelf_inv then return end
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local name = minetest.get_meta(pos):get_string("name")
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local name = minetest.get_meta(pos):get_string("name")
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if name == "" then
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if name == "" then
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@ -172,6 +172,10 @@ fix_doubleplants (Mcimport double plant fixes) bool true
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# Allow players to create Minecraft-like maps.
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# Allow players to create Minecraft-like maps.
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enable_real_maps (Enable Real Maps) bool true
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enable_real_maps (Enable Real Maps) bool true
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[Additional Features]
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# Enable Bookshelf inventories
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mcl_bookshelf_inventories (Enable bookshelf inventories) bool true
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[Debugging]
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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mcl_item_id_debug (Item ID Debug) bool false
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